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YMMV / Star Shift Series

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  • Game-Breaker:
    • Star Shift Origins
      • The Technician class is the best one by a lightyear, due to their ability to learn passive skills that regenerate their Power and Charge. Teaching them skills to heal other party members' Power and Charge goes a long way in winning battles of attrition. Additionally, their Power and Charge regen works outside of battle too, which helps the party survive long dungeons without relying on healing points. On top of all that, they have passives to increase their Power Attack, making them great at sustainable DPS.
      • The Doppelganger armor has no stat increases at all, but allows the user to act twice in their turn through an automatic buff. The ability to move that many times outweighs the lack of defense, since those extra turns can be used to heal or revive anyways, especially if multiple party members have this armor. The Freelancer class and the robot units can replicate this effect through their skill tree, which means the former doesn't have to use up their armor slot.
      • The skill tree can grant the Temporal Acceleration Buff, which multiplies the character's speed. In an ATB game, this gives the user way more turns than the enemy, especially if the user also has the Doppelganger passive. While this takes quite a bit of grinding to obtain, Rebellion has the TA-1 Temporal Accelerator accessory to grant this effect without using the skill tree.
    • Star Shift Rebellion: The Moletown casino allows for bets of up to 99999, which can be combined with save-scumming to quickly amass a fortune and fully equip the team before the first real boss.

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