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  • Camera Screw: The camera occasionally veers too far to the left or right while flying in corridors, forcing you to switch to the walker to fix it.
  • Complete Monster: Andross again. See that page for details.
  • Dancing Bear: The SNES Classic's main selling point was that this game was finally seeing a release.
  • Ensemble Dark Horse:
    • Despite Fay and Miyu not appearing outside of this game, both have developed dedicated followings amongst the fandom for being amongst Star Fox's only major female members and their appealing designs, to the point that many fans want them to reappear in the series as major characters, with some going as far as to consider them to be better female characters than the more promiment and Base Breaking Krystal, despite once again, lacking any other appearances outside of this game.
    • Thanks to the Content Leak mentioned on the Trivia page, the unused human woman pilot has gotten a bit of a following for the potential of changing up what species are represented in the Lylat system.
  • Goddamned Boss:
    • King Dodora isn't terribly hard, but it has a ton of defense and a well guarded hitbox. In addition, it can breathe fire; since the fight is supposed to be done in Walker form, you'll have to turn into the Arwing and barrel roll to avoid burn damage, wasting time.
    • Expert Mode Fortuna is a gauntlet of three of these:
      • Queen Dioray is a giant underwater squid. The Arwing cannot function underwater, so you'll need to switch to Walker mode. Once you hit it, though, it will immediately become invincible and surface, forcing you to go back to Arwing mode and wait to surface yourself. Once you beat it, you'll have to turn back into the Walker and sink back down to activate the switch that opens the base.
      • Inside the base, you'll have to fight the Kick Gunner. While it appeared in Hard Mode, this variant is far more annoying due to its arena having four pools of water in a square, and the Kick Gunner will more often jump between two pools than jump onto land and attack for a while. When it goes into a pool, it will take a while to jump out again, making it potentially a massive time sink. To add insult to injury, the core of the base is the most annoying variant; four turrets in the corners that must be defeated to attack the core. If you don't have a Smart Bomb, you'll probably be adding another second to the timer.
    • Heavy Chariot and Knight Nack can both be time sinks if you don't have nova bombs or upgraded lasers. Heavy Chariot rolls around the room attempting to run you over, only being vulnerable to attack when it stops to open up its midsection to shoot some bombs. Attacking when it's wheels are closed will only result in your shots being reflected back at you. Knight Nack hides behind a large shield that also reflects your shots back at you, forcing you to either wait until it moves the shield to try and shoot you, or try and walk behind the boss to shoot it in the back (either tactic made harder on expert due to the added turrets in the room). On hard, it's possible to run into both bosses on the same play-through.
    • Tektron can flee the battle if it's not destroyed fast enough, forcing you to fight it again with it's health completely restored.
    • The Wolf Team, particularly in the higher difficulties, are a menace in their own right. If you have at least two Smart Bombs, the good news is that you can shoot them down with ease. If you don't, then the bad news is that you're in for tough dogfight, as the Wolf Team's fighters are small, nimble, as adept at barrel rolling as your Arwings, and capable of firing homing charged shots.
  • Moe: Fay due to her upbeat and energetic nature. While she alongside Miyu were (and still) popular in the Star Fox community for years, Fay is the most popular character of the game.
  • Older Than They Think: It was actually this game that introduced the Star Wolf team. Their characters would be recycled (with significant Art Shift and a total character change from Algy to Andrew) for a re-debut in Star Fox 64. This also marks the first time that Andross uses Giant Hands of Doom and a more natural face (only seen on Hard and Expert difficulties), inspiring all of his later boss fights. In addition, many of Star Fox's core game mechanics were first introduced in Star Fox 2: homing charged shots, free movement in flight, land combat, underwater combat, the tactical map, transforming arwings... all of these ideas were recycled for later releases, including Star Fox 64, Star Fox Command, and Star Fox Zero. The fact that the transforming arwings were directly inspired by Star Fox 2 was acknowledged by Shigeru Miyamoto himself.
  • That One Boss: The Space Blade, one of Andross's Hunters that has a 25% chance of spawning on Hard and a 50% chance on Expert, is the toughest boss in the game. It starts out far away from you and unleashes a bunch of highly damaging barrages of shots as you approach. Once you get there, while the shots lower in intensity, they still do a good chunk of damage if they hit. As for damaging it, it has three shields rotating around it that block all shots, and getting a hit on the center weakpoint is harder than it seems. Lastly, after a while of being nearby, it will turn into a spinning blade and fly away for a while while also becoming invincible, starting the process over while wasting a lot of time.
  • They Wasted a Perfectly Good Character: Fara, Fay, and Miyu: Fara simply isn't in the final release, while Miyu and Fay remain exclusive to this game (Miyu was apparently recycled as Katt Monroe, and Fay seems to have inspired Bill Grey). They were meant to expand the main Star Fox cast and include a female component... something that took until Star Fox: Assault to be realized by making Krystal one of the Arwing pilots, and even then, that was to replace Peppy, and Krystal is only playable in multiplayer.

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