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YMMV / Space Hulk: Deathwing

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  • Demonic Spiders: The Bioblast-strain Genestealers. While most of the enemies in the game were heavily nerfed (quite necessarily, as nobody would enjoy the game much if a single genestealer could pounce onto you, peel your Terminator armour open like a sardine tin and eviscerate you in one swipe like in the tabletop game), the explosions of these purple buggers did ridiculous damage if they got close enough, to the point where they were close to being the only really serious threat to your safety. And despite giving a clearly audible warning they were coming, this didn't help you much if one of them came around the corner and exploded in your face, and also made the melee-only Assault Terminator class almost unplayable.
  • Hilarious in Hindsight: Streum On's E.Y.E: Divine Cybermancy was heavily influenced by Warhammer 40,000. Now they are developing an actual 40k licensed game. Even better, the image quotes on the Cybermancy page said the pictured character was "Not a Space Marine Chaplain. Honestly. Really." a year before Deathwing surfaced.
  • Scenery Porn: YMMV on the rest of the game, but the attention to detail in the level design and environments is undeniable.
  • Spiritual Successor: The game, despite being made on a different engine (Unreal Engine 4), has a lot of gameplay design taken from the developers previous well-known game EYE: Divine Cybermancy, down to the interface and the ability to revisit completed levels to play random objectives, and the numerous and grindy skill tree progression.
  • So Okay, It's Average: The game's reception generally veered towards this. While the game was lauded for being visually faithful to Warhammer 40,000 with some interesting mechanics, it received critcism for the progression system, stiff animation, severe bugs, lack of variety, and repetitive level design.

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