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YMMV / Sonic Time Twisted

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  • Awesome Music: The game boasts an original and incredible soundtrack, mainly composed by Hinchy, following in on the game being a Fan Sequel to Sonic CD by having distinct variations of the same zone theme depending on the time frame you're in. One of its composers, Andy Tunstall, even came from the same group of composers that worked on the first two fan games of the LakeFeperd-developed Sonic trilogy.
  • Crosses the Line Twice: The entire True Final Boss and good ending, which seem to be in the game for the sake of shock value and to be more in line with the Darker and Edgier western Sonic comics. Killing Dr. Eggman in cold blood? Out of place for a Sonic game, to say the least. Fighting Galactus Robotnik, ripping his face off from out of nowhere and tearing him to pieces with actual gore in play? And then sheer Mood Whiplash ensues as this scene lasts for a whole second before the peaceful good ending begins. Now that's some Black Comedy.
  • Hilarious in Hindsight:
    • The game features pixel art by artist Dee Liteyears. The original spritesheet for one of the bosses, Emperor Metallix, had originally been published on pixel art sites with a joke warning for the user to not use in it projects where Dr. Robotnik is called Eggman. In this game, Dr. Baldynosehair is, indeed, actually never called by name...and then turns into western Robotnik at the end.
    • The game featured a few coincidental similarities to the official Sonic Mania released some months later. The special stages have racing gameplay, there's a Sky Chase sequence in the desert stage, and both games have a level that makes proper use of that magnet sphere gimmick from the Sonic 3 bonus stages. On the story front, both games act as a sequel to Sonic 3 with several elements from CD. Sonic Mania's developers even considered something bad happening to Eggman in the backstory for the game, but ultimately dropped the idea.
    • Another coincidental similarity, this time to the Compilation Re-release Sonic Origins. In Origins' Anniversary mode, lives have been replaced with coins, and losing in a Special Stage opens a prompt allowing to spend one coin to retry it immediately, which is similar to the prompt that allows retrying a Special Stage in Time Twisted at the cost of one life.
  • Narm:
    • The final boss is Galacnik. That's Robotnik, yes, the western one, with Galactus' traits. It sure is something to have Sonic’s Big Bad suddenly gain the body of a Marvel supervillain out of nowhere. If that wasn’t enough, in the good ending, Super Sonic proceeds to violently dispose of the planet-eating doctor. Several players found this to be very out of place and no better than the infamous death by karate chop Shadow could give to Eggman in his own edgy game.
    • While the game sports a really well-done Retraux sprite work in the style of the SEGA Genesis era, the game's cutscenes look like they were drawn out in MS Paint. As a result, it can be incredibly jarring to go from the well-done sprite work of the gameplay to the awkwardly animated (and dialogue-less) cut scenes.
  • Older Than They Think: The final boss being a mix of Robotnik and Galactus might seem like an out-of-place inspiration/reference/Weird Crossover, but the official games have dabbled in such references before, Super Sonic and the Death Egg being the best examples.
  • Signature Scene: As well-regarded as this fan game is, the most infamous part that everyone will come to know of it by its very end is Super Sonic impaling the True Final Boss and making his face an unrecognizable mess in very gory detail, as most of the rest of the tropes on this page can assess to.
  • Spoiled by the Format: The twist where you discover that you finish off the True Final Boss by graphically shredding his face into a bloody, gory mess and running a massive hole through his midsection is spoiled by the fact that the game's page on Game Jolt has "Animated Bloodshed" in its rating.
  • That One Boss:
    • The very first mini-boss fight against Metal Sonic, simple as it may seem, is pretty annoying to beat thanks to flat-out bad design that results in awkward controls. Metal just floats there firing lasers, but it's an auto-scrolling level and the screen is tilted downwards. Unless you stand on the right spot and jump just right, Sonic will get pushed down by slope physics and miss the target. And no, Metal does float high enough all the time to be that hard to hit. It's telling how the game doesn't actually drain your 1-Up count whenever you die at this boss.
    • His second mini-boss fight in Viridian Valley is no slouch either, especially due to taking place on small scrolling platforms over a bottomless pit. The most unnerving part of it is that once Metal Sonic is defeated, the platforms immediately stop, so the player needs to quickly react and adjust.
      • While the fight is already nerve-wracking enough in the Past version of the level, the Future version combines it with a "Get Back Here!" Boss, with the platforms scrolling left, away from Metal Sonic.
    • While it is understandable for the final boss to be difficult to beat, Knuckles has it much worse than Sonic or Tails to the point where it becomes unfair: his lower mobility combined with randomly appearing platforms makes surviving the boss' very first hit without falling into a bottomless pit a Luck-Based Mission. It is possible to lose dozens of lives before getting a chance to make any progress.

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