Follow TV Tropes

Following

YMMV / Sonic Labyrinth

Go To

  • Anticlimax Boss: The final boss starts with a very basic attack pattern of flying towards Sonic, dropping bombs on the hedgehog, and then dropping down to try and crush him. After a few rolls it is reduced to a disembodied head but the only change is that it sometimes fires bullets towards the top of the screen.
  • Audience-Alienating Premise: Sonic the Hedgehog games are famous for letting the characters run around fast, so a game where the main premise takes that away was a pretty big turn-off for many players right from the get-go.
  • Awesome Music: The game has a folder on the franchise's page.
  • Big-Lipped Alligator Moment: In the end of level 4-2, the camera moves up and shows a giant clock. If you complete the level with at least 2 minutes left on the timer, it rings and birds come out of it. Since this is only the next-to-last level, players are more likely to wonder what this celebration's about than notice they just activated an Easter Egg.
  • It's Short, So It Sucks!: Other than the boss levels, the game has a total of 12 short acts, and can be beaten in just over twenty minutes if you don't get lost much.
  • Nightmare Fuel: Death by falling off the stage — which can happen in the Labyrinth Of The Factory and Labyrinth Of The Castle — functions as a surprisingly effective Jump Scare. You get a brief second to react when Sonic teeters on the edge, but once you lose that chance (and often you will), the game suddenly stops, cuts away to a short cutscene of Sonic falling down the screen in dead silence, and then landing in a pit of lava and spikes as the particularly loud and creepy death music bursts in out of nowhere.
  • Scrappy Mechanic: One of the colors in the screen will flash repeatedly while a power-up is being used, making it tiresome for the eyes. More often than not the game becomes borderline unplayable due to large parts of the screen flashing. Fortunately, the flashing was removed in the 3DS Virtual Console release.
  • Spiritual Successor: This game is more or less a Sonic edition of Marble Madness, another game about guiding a rolling character through a maze.
  • So Okay, It's Average: The game's controls work well enough and it is hardly unfaithful to the spirit of Sonic 1, which was more methodical and had Sonic move faster while rolling, but it certainly lacks excitement. Some of its levels are too confusing and restrictive when they should have been designed to be fun for pinballing around in.
  • That One Level:
    • Zone 3-2 is a series of small islands connected together by one-way floating platforms. By the nature of the level, you truly cannot speed things up at all — lest you accelerate off one of the many unguarded ledges and plummet to your doom — and it's a teleporter maze on top of that.
    • Zone 4-3 doesn't restrict your movement as much, but it is a maze that's more difficult than even 3-2.

Top