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  • Alternative Character Interpretation: Is Linda just a straight up Jerkass who only took up snowboarding to show off her prodigious skills or is she a Lonely Rich Kid due to her illness and sheltered upbringing who got into snowboarding to try and connect to the other kids? Is she a braggart who enjoys her reputation or is her bragging actually just her trying to seem cool the only way she knows how to so that the other kids want to be her friends?
  • Contested Sequel: To some, Snowboard Kids 2 can be this. While it has better non-cheating AI (outside of Expert mode), a higher number of characters, a fully fleshed-out story mode, and even more varied courses, the game itself plays at a slower pace, Time Trial is completely absent, each Skill Game is limited to just one course each (and is accessed only through Story mode), and character-specific tricks are gone.
  • Germans Love David Hasselhoff: The Japanese fandom is practically nonexistent, making its overseas Western counterpart look huge in comparison.
  • That One Boss: As you might expect from an Atlus game, all three of Snowboard Kids 2's bosses are this, especially in Expert Mode.
    • The Snowman Robot and Damien Mecha are almost impossible to fight without the Ninja Board due to the sheer number of projectiles they fire, and in the latter's case hitting him still causes random parts to drop off, which act as rocks; something the Ninja Board CAN'T avoid.
    • The dinosaur is even worse; due to its speed, it's almost impossible to beat without getting the High-Tech Board from Damien first, and even then it's still incredibly difficult. You'll need to land ALL of the projectile items you can to get ahead of the dinosaur, and then make sure your reverse-firing game is on point to make sure it doesn't overtake you again. The trade-off for winning, however, is the incredible Dragon Board.
  • That One Level: Quicksand Valley in the first game. Contains some of the sharpest curves in the game, and you have an infamous lose-lose choice in the second path split where either one will lead to a very sharp right turn that has a cliff on the outside. The only possible way to pull it off without either falling off or getting hit by an item or the wall is to use the Freestyle board, except now because of that the computer is much faster than you and will make the turn without breaking a sweat. The one saving grace is that the rightmost path has a shortcut that the AI never takes, but other than that you're at the mercy of the Random Number God and hoping you get good items if you want to get a gold ranking. That the final levels, Silver Mountain and Ninja Land, are both Breather Levels in comparison speaks to how difficult Quicksand Valley is.
    • Though Ninja Land as a level is incredibly easy and short, you have to deal with Shinobin. Nine laps of shooting projectiles and frying pans at him only to hear the invisibility noise will test your patience.
  • That One Sidequest: The Paper delivery game in 2. Trying to aim and hit the mailbox is a bit hard until you get the hang of it, the problem is that to win the game you need to get all 20 mailboxes and there is one that, unless you came across the hidden shortcut by accident, you won't find.
  • They Changed It, Now It Sucks!: The DS game, which may have become a Franchise Killer to boot.
  • Ugly Cute: The character designs for the first three games feature comically large noses and beady eyes, but it grew on the fans as being a hallmark of the series. To their disappointment, SBK: Snowboard Kids went down the Generic Cuteness route instead.

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