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YMMV / Shrek SuperSlam

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  • Cult Classic: The game has an active, if small, competitive scene thanks to the franchise's Memetic Mutation.
  • Ensemble Dark Horse: Despite being a minor character who doesn't factor into the game's story, Luna has attracted quite the fanbase for being an attractive, Cute Witch.
  • Good Bad Bugs:
    • The entire competitive scene is based on how broken the game's engine truly is, with several insane momentum skips, lag cancelling, and all sorts of bizarre exploits allowing the game to be played how it is.
    • One of the most iconic parts of the competitive scene would be the addition of "Ogremented Combos": combos created by pressing both the light and heavy attack buttons at a point in a combo where it can diverge, resulting in various strange combos with different properties, such as Shrek's AAA allowing him to race across the screen very quickly and break shields instantly, characters like Luna and Humpty Dumpty being able to fire projectiles while still attacking, and Dronkey's "Ass Laser".
  • High-Tier Scrappy: The most reviled character in the game is Red Riding Hood, who has an infinite zero-to-death combo that works on every character, by repeatedly throwing apples at them and grabbing them during hitstun. As a result, Red was banned from the metagame, though only temporarily.
  • Hilarious in Hindsight:
    • Years after his appearance as an opponent in the story mode of Shrek SuperSlam, Puss in Boots features Humpty Dumpty as a main character. Humpty is even a villain, just like in the game. For added hilarity, one mission in SuperSlam has Humpty stealing golden eggs, and another titled "Best Friends" tasks Puss with protecting Humpty, both concepts the movie would follow suite with.
    • Also, Anthrax the unicorn is voiced by Tara Strong. This wouldn't be the only time she voiced a unicorn…
  • Low-Tier Letdown:
  • Periphery Demographic: Shrek SuperSlam was intended as a cheap, kid-oriented shovelware cash-in to the franchise. Thanks to the power of memes, it ended up attracting an ironic competitive fanbase, to the point that even the developers were surprised.
  • Popularity Polynomial: This was your typical tie-in game that sold well at the time of its release and was quickly forgotten afterwards. As stated though, with the Shrek franchise gaining something of a memetic following in later years, it was only inevitable that people would dig this game up after remaining in obscurity for years, to the point that it got an ironic competitive scene to go with it.
  • No Problem with Licensed Games: The game has a decent Metascore of 67 and is considered one of the better licensed Mascot Fighters out there with much of the Shrek series' trademark charm and humor, let alone the fact that it was able to breed a competitive scene.
  • So Bad, It's Good: The game is generally agreed to be good for a game based on a DreamWorks movie and lacks the depth, polish and balance of more dedicated fighting games, but the sheer hilarity of a Shrek game that plays like Super Smash Bros. - especially if played competitively - is what makes the game a Cult Classic.
  • Unintentional Uncanny Valley: Humpty Dumpty, due to the poorly thought out design choice of having a realistic face on a cartoony egg.

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