- Game-Breaker: Kunio has a move that lets him take enemies who are knocked down, and return them to a standing position, while also putting them in a temporarily stunned state. An enemy who is stunned can be easily knocked down. Do you see how this can make many fights both easy and boring?
- Goddamned Bats: The lanky, jumpsuit wearing enemies have a jumping-knee attack that knocks you down, and is very difficult to counter. They are also one of the few enemies who can attack you while you are down, and being hit while prone resets your timer for getting up.
- Special Effects Failure: At the end of the game, Miho cries into her brother's chest...except it's clearly the exact same animation used for when Miho (and NPC Palette Swaps of her) are out of breath and stunned.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/ShodaiNekketsuKohaKuniokun
FollowingYMMV / Shodai Nekketsu Koha Kunio-kun
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