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  • Anti-Climax Boss: The Black Knight, The Green Ghost and Redbeard the pirate are actually somewhat easy to defeat, even though there might be villains, such as Ghosts (for battling Redbeard) and the witch (for battling the Black Knight) as dragons, finding a solution to beat them shouldn’t be a problem.
  • Awesome Art: The character designs of the monsters that Mystery Inc. have unmasked are very well designed in this game. Especially monsters like the Creeper and the Zombie as their designs are very faithful to their designs from the first ''Scooby-Doo'' cartoon.
  • Awesome Music: The theme that plays every time you find a new upgrade. It really gets across how much more powerful you are with your new ability.
  • Cult Classic: While nowhere near as adored as its porous successor by the same team, it's still considered a good game in its own right and has a sizeable cult following, mainly of those who grew up with it in its prime.
  • Demonic Spiders: The Funland Robots during the Super Secret Lab levels. They are one of the most complex enemies to kill, and even difficult to handle when fighting The Mastermind.
  • Difficulty Spike: While the game is relatively pretty easy overall, a particularly nasty one comes up during the shipwreck levels. Unlike other areas, the shipwrecks are filled to the brim with extremely treacherous jumps that require split-second timing, small platforms with erratic movements, and barely any solid ground to stand on to catch your breath for a bit. They are also about 90% water, which may as well be a bottomless pit, as Scooby will die the instant he touches it. It's rather jarring since the shipwrecks are the third-to-last area you visit, and the final levels don't come anywhere close difficulty-wise.
  • Ensemble Dark Horse: The Creeper, probably the most popular and well known Scooby-Doo! villain, as an enemy in this game, as well as other fan-favorites like the Phantom Shadow.
  • Fridge Brilliance:
    • Why is Scooby-Doo more willing to stand up to the monsters in this game than he is in the cartoon? Simple: The rest of the gang went missing, and he later finds out that the Mastermind was the one behind it. Scooby knows he's the only one who can put an end to the Mastermind's plot, and he's also worried about his friends' safety, so he's willing to stand up to the Mastermind since he went after the rest of the gang!
      • Another reason could be that Scooby has the professor's inventions to help him. He's still clearly terrified of the monsters, but since he has the ability to fight back against them, it's less so than usual.
    • Why is the professor's "Super Secret Lab" labeled exactly that on the map if it's supposed to be a secret? With how scatterbrained the professor is, he likely labeled it so he wouldn't forget where it is.
  • Good Bad Bugs: The warp gate at the end of "A One Way Trip to the Crypt! Part 3" is bugged in that it will allow Scooby to warp directly to "Gloom and Doom Down in the Tomb! Part 2" without having activated the warp gate in said area. This can be used to skip the entirety of Part 1, as well as a majority of Part 2.
  • Hilarious in Hindsight:
    • The overall plot may have inspired Scooby-Doo: Monsters Unleashed thanks to its sheer similarities, namely the villain trying to defeat Mystery, Inc. by bringing the costumes of past villains to life.
    • The twist of the male villain Mastermind actually being a False Friend of Daphne's is very similar to the twist in Daphne & Velma where the main villain Tobias Bloom is really a hologram controlled by Carol.
  • It's Easy, So It Sucks!: While the game isn't a cakewalk, a good chunk of criticism it received was for having rather tame platforming and obstacles. The shipwreck area on the other hand...
  • No Problem with Licensed Games: The game received mostly positive reviews, and is almost universally considered the best Scooby-Doo video game (not that it has much serious competition). Helping matters is that it was developed by the same team who would go on to make SpongeBob SquarePants: Battle for Bikini Bottom, which was highly praised and is unanimously agreed to be one of, if not the best, licensed based games ever made.
  • That One Boss: The Mastermind is actually quite challenging to defeat. During this fight, Scooby has to defeat Space Kooks and Funland Robots just to get to him, and when Scooby is finally face to face with the Mastermind, it doesn’t help that the Funland robots are after Scooby and they try to prevent him from hitting the Mastermind.
  • That One Level: The Shipwreck levels leading up to Red Beard are commonly cited among players as being the most frustrating part of the game. "Wreck on the Deck Part 2" and "Aghast By the Mast Part 2" are particularly bad, as they are long, have no checkpoints, and have by far the toughest platforming sequences in the game. Doesn't help that every level takes place over water that will instantly kill Scooby if he falls in.
  • Underused Game Mechanic: The shovel is the very first item you acquire in the game, but it's used only a very small handful of times and it's only required for collecting the key to Smuggler's Cove at the beginning of the game. It doesn't help that the only places it can be used by default is limited to outdoor land areas since you use it on flowers, when a good chunk of the game happens indoors and over the water.
    • The Lampshade and Slippers allow you to sneak past enemies, but very few enemies can actually be avoided by doing sonote , and no puzzle actually REQUIRES sneaking, making it generally worthless when you collect the Charge Helmet and Super Smash powerups.

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