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  • Complete Monster:
    • Comic Book: The Traitor General betrayed all of the genetically modified Genetic Infantrymen to their enemies, resulting in a massacre. When the last survivor, "Rogue," hunts him down and narrows his identity to one of four Generals, the Traitor has the space station they're on blown up and rigs the escape pods to burn the other generals alive. A glitch results in his own face being burnt and hideously disfigured. Killing his former masters, the traitor establishes a bandit group that preys on both sides of the war and later kills his own men when he is forced to flee again. Taking control of multiple robots, the Traitor then attacks medical units, killing doctors and patients, before escaping Rogue again by taking a hostage and breaking open his air supply, dooming the man to death in the poison atmosphere. When Rogue tracks him down yet again, he discovers the Traitor had manipulated the weather using another device to freeze two whole armies to death before he attempts to kill Rogue again.
    • Video Game: The Traitor General is one of the members of Souther High Command, who decided to sell out his own people to the Norts. The Traitor General revealed to the Norts the time and place where the Southers will deploy all of their Genetic Infantry troops, and setting up a trap for them, leading to the Quartz Zone Massacre, where nearly all of GI got slaughtered. The Traitor General then sadistically killed Nort Grand Admiral Hoffa by having him suffocate from Nu-Earth atmosphere to keep him from revealing his identity. After being nearly killed by Rogue, the Traitor General joined the Norts and lead their army to slaughter countless Souther soldiers, fully willing to assist them in destroying his own people.
  • Nightmare Fuel: Bio-wire, a semi-sentient barbed wire which seeks out human targets, punches through their chem-suits, and tears them apart from the inside.
    • Also exude flesh eating acid
  • No Problem with Licensed Games: The game was quite well received when it came out, and, while perhaps not excellent, is still a solid third-person shooter with above-average production values and some interesting quirks in how weapons and gear are handled to differentiate it from the rest of the genre. Helps that Rebellion owns the rights to 2000 AD.
  • Replacement Scrappy: Friday is not anywhere near as popular a character as Rogue, despite being an Expy of him. The fandom considers him a Poor Man's Substitute, which is not helped by the fact that when their stories crossed over, he survives, while Rogue dies.
  • Scrappy Mechanic: The game has no manual reloading with Bagman instead handing fresh magazines to Rogue if Rogue runs dry or doesn't fire for a bit. Performing any other action other than moving, such as salvaging Nort corpses, cancels the reload, meaning that Rogue will have to wait until Bagman decides to hand him a new mag again. This gets downright frustrating if this occurs during a firefight.
  • Seasonal Rot: The general consensus is that the original stories lost their appeal after Rogue finally dealt with the Traitor General. The Hitman arc was particularly dull. This is what lead to the Continuity Reboot.
  • Values Dissonance: The Southers are the protagonist faction and partially based on the American Confederacy, even including some named references to Confederacy. Needless to say, this probably wouldn't fly nowadays (or in an American comic, for that matter), but its kept due to Grandfather Clause. That said, they're not portrayed as entirely morally upstanding, ranging from Black-and-Gray Morality to even A Lighter Shade of Black.

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