Follow TV Tropes

Following

YMMV / Rockman CX

Go To

  • Esoteric Happy Ending: Sure, Dr. Wily won and will conquer the world, but Rockman CX doesn't look so happy about it.
  • Fridge Brilliance: How is Cheat Man weak to Rock Buster? Cheating is considered an act of evil in games, and in the Mega Man series, the Rock/Mega Buster is a symbol of justice. So basically, it's poetic justice.
  • Game-Breaker: Rider Kick (which can pass through some shields), Ringo Shield (can absorb projectiles), Cheat Saber (which can one-shot nearly any enemy), and Print Cutter (bounces off of walls and does a lot of damage).
  • It's Hard, So It Sucks!: One of the biggest complaints about the hack is the difficulty. The levels usually contain a lot of bottomless pits and areas where you would need to dash jump, and the boss difficulty can vary between pretty easy to That One Boss.
  • That One Boss:
    • Fire Mario, on top of being very quick, is capable of stun-locking you and draining your health very quickly through use of his Goomba Stomp attack, which he can do more than once in one quick swoop if you're not careful. If he traps you in a corner, you're pretty much done for, even if you use E-Tanks.
    • Cheat Man, for obvious reasons. Between having a large array of One-Hit Kill options, he also gets gradual HP recovery and a move where if you shoot him as he ascends upwards; he'll teleport you right in from of him so you get hit instead. Once he brings in the Mother 3 instruments for his Boss Rush rematch, the fight only gets more obnoxious. To make it worse, his weakness is the Rock Buster, but the only way to take advantage of this weakness is to use a charge shot on him, and even then he can restore his HP, and sometimes switches health bars.
    • Rockman/Mega Man is able to drag out his battle through use of digging through his own personal Pause menu to swap to another weapon (which is invisible to you) or use an E-Tank to completely restore his health. God help you if he decides to bring out the Crash Bombs which latch onto you and will completely destroy you if you don't shake it off.
    • Kamen Rider is a real hair-puller. He starts the fight on the Cyclone, and, throughout the battle, switches between ridng the Cyclone or fighting on foot. Though the Cyclone is easy to dodge, good luck when he's on foot. He spends most of his time jumping around and trying to grab you. If he does end up grabbing you, he uses Rider Kick to knock you back very far from him. His jumping Rider Kick can also knock you back far as well. Want Rider Kick? Good luck.
    • Air Man. He likes to teleport around the arena and fire out tornadoes. He can also split himself into other tornadoes and reform that way. What makes this worse is his weakness: Ringo Shield. In order to even hit him with the weapon, you have to use the projectile that you can fire at the cost of losing the shield, but since he likes to go into the walls and sometimes too high to even hit him, this can waste your weapon energy. On top of that, there's spikes on the sides, and combined with the fact that the wind is blowing, you'll probably die if you stand still at the bottom of the arena.
    • Dr. Light. His arsenal of attacks is copied from Ryu, and boy do they hurt. His Shoryuken is easily the deadliest of his attacks, being able to 2HKO you at full health, while his Hurricane Kick can launch a brief Cycle of Hurting that guarantees your death if you get locked into it with low enough health. Same goes for the giant Dr. Light, who serves as the final boss. He starts by destroying two parts of the platform you're standing on, and then he can use a Hadouken-like attack, get up close to punch you, and later on, teleport, destroy parts of the platform again, and then can summon rocks to drop on you. The only weapons that work are Power Bomb (which you have to throw at the right time to hit him) and Print Cutter (which makes it easier to hit him).
  • That One Level:
    • Kamen Rider's stage has a bunch of bottomless pits at the start, which will require either a dash jump or Floor, and the addition of enemies at the start doesn't help, as they can lead to you falling down into the pits. Later on, there are Force Beams that are hard to get through without using Ubercharge, and some of them come in sections where you have to move quickly. Following the Force Beams are more enemies and pits.
    • Air Man's level is a pain without the Floor item. There's invisible platforms that you have to get around, and even some fake platforms that will send you down into a pit. Another section has hard-to-traverse Yoku Blocks that is also combined with blowing wind. Adding insult to injury is that Air Man himself is a contender for That One Boss.
    • Dr. Right 3 features some of the most evil Force Beam rooms you will ever come across (brought to you by some Short Circuit Zap!s from Mother 3). On top of requiring absolute precision with jumps and dashes, there are also enemies hiding under carpets that can stun you; with only a single stun being enough to knock you off course and get caught by a Force beam. The two Chest Monsters that can drop your HP to One after the last Force Beam room only puts the salt on the wound.
  • Underused Game Mechanic: Quick Man. Aside from the intro stage, he's only playable during the fortress stages, and only if you decide to fight him without using the Cheat Sabre on him. Even if you return to the eight main stages afterwards, you can't switch to him. He also cannot be used to battle Giant Dr. Light, regardless if you rescued him or not.

Top