Follow TV Tropes

Following

YMMV / Robin Hood: The Legend of Sherwood

Go To

  • Demonic Spiders: The knights, who are exceedingly hard to knock out or even kill, deal massive damage and knockback with their swords, and prefer to move in after you're weakened by their subordinates. Taken up to eleven with paladins, who knock you out with unblockable attacks if you are out in the open and then finish you off. Thankfully the latter is only encountered during side missions and the final mission, meaning that killing them won't do anything to your merry men recruitment rate.
  • Funny Moments: What happens in the mission "A Wedding and a Funeral" after raising Richard's standard above York as a distraction.
    • There's also the theft of the Crown Jewels, culminating in the Crown of England, which results in Prince John chasing the Sheriff up and down for letting it happen on his watch.
  • Goddamned Bats: Archers and crossbowmen. Once they get going, they can fire accurately every second and run away and hide behind melee units when their group is attacked. A skilled player will tend to take them out first. Taken up to eleven on hard.
  • What Do You Mean, It's Not for Kids?: Despite the cartoony graphics and the fantasy setting, there are some fairly dark themes such as military brutality, child murder, public executions, grieving widows and torture to be found in game.
    • To be specific, if you complete a sidequest where you save a woman's husband from Scathlock, the next time you go to Derby you find a dead child in the dungeon instead of the man's body.

Top