- Awesome Music: There are over 300 unique songs in the game. You are certain to find at least one song that is considered your favorite.
- Better as a Let's Play: RoBeats YouTubers are appealing to watch because of their high skill level, the ability to learn tips off of them, and the satisfying keyboard noises. You can play along with the video and change the speed as necessary. Also, for the key input displays (especially the Bongo Cat one!).
- Broken Base: This game has two types of people: those who think gears should stay, and those who don't.
- The former believes gears contribute to most of what makes this game RoBeats, as gears are a key part in getting high scores and leaderboards. Negative time accuracy gearnote can improve your accuracy in the long run. Positive accuracy gear is useful for accuracy missions.
- The latter's reason is because having too much gear power makes you prone to being called a 'gear abuser', even after the compete/casual mode update. Having accuracy gear in the game makes all-perfect runs not have much value to them. The leaderboards boil down to how much resources (read: Robux) you're willing to spend on upgrading your gear. Plus, the gear meta changes so often, only rich people can adapt to it. Gears are what some think are the reason why it is contributing to the pay-to-win aspect of this game.
- Fandom Rivalry: This game's community doesn't like the Funky Friday community—a community based off a Roblox clone of Friday Night Funkin'—and vice versa. RoBeats' side says their songs aren't mapped well enough, while the opposing community says the opposing side's songs aren't catchy enough. The hate is strong enough that if you express any positive opinions about the opposing side, their community will get angry. (Which is why there hasn't been a community-made FNF mashup.)
- Fan Nickname: Fake difficulties note , a fan-made term for songs that are much harder than their difficulty rating would explain.
- Game-Breaker: Pro player meets noob. Noob beats them because they had better gear. You can see where this is going.
- Germans Love David Hasselhoff:
- It's gotten to the point where it's the rule rather than the exception. There are more songs that are not English-speaking countries (namely Japan) than there are, and people usually like the foreign songs more.
- When the REMIXbeats update happened, Renai Circulation got replaced by an English cover. note People liked the Japanese version more.
- Good Bad Bugs: Given this game's history, it doesn't come as a surprise that RoBeats has its fair share of bugs.
- There was a time when you could move the mannequins from the Gear Shop. Even spotco agreed that this was a silly little bug, encouraging players to have fun with it before he got it patched.
- Sometime in late 2020, your character's position during a match got shifted to the right so they wouldn't block your view of the notes. Some time after, a player put a bunch of big items on his character and somehow blocked the entire game area.◊ The best part? This image was taken after the update.
- Just Here for Godzilla: The reason why tens of thousands of people came to this game during the RB Battles event was so that they could get the green sword and other RB Battles-related prizes.
- Scrappy Mechanic: When players start up a new lobby for a round, other players can join with their own song they want to play. This would usually lead to a player vote on which song they should play. This can be frustrating, as the host would love to play their own song but cannot since the lobby chose someone else's choice.
- Self-Imposed Challenge: People have done all "Okay" runs legitimately in the past, which is impressive because there's a fine line between an okay hit and straight-up missing. Plus there's no clear indicator of where the okay window is.
- Every "all perfect" video that doesn't involve using gear. Ways of detection include looking at the graph at the end (provided the player does show it) to make sure the timing windows have the default ms, if they are in compete mode (which allows gears), and if the combo multiplier is less than 2.00x.
- Surprise Difficulty: There are some songs which have difficulties harder than what they say they are. These songs are known as fake difficulties; Freedom Dive Metal Dimensions [VIP] (22), Mope Mope (25), and Smile (26), are a few examples.
- That One Attack: There are several insanely hard sections of songs that would otherwise wouldn't have difficulty spikes.
- The hard version of Angelic Jelly has this wave of shortened long notes combined with long and regular notes during the final section. You have to see for yourself how confusing it is.
- At the end of the normal (yes, normal) version of Common World Domination, there's a lot of notes you have to press rapidly, and it's really confusing for a difficulty 13; even just two fast notes in a row are uncommon (if not nonexistent) for songs of the same difficulty.
- That One Sidequest: One of the Star missions for Sept. 30, 2021 was getting an A+ on Paradoxia (Hard), which is a difficulty 28. The problem was, the song is a fake difficulty. There are so many sections where it's hard to get perfect judgements because the notes are laid out erratically. Many people had to resort to using accuracy gear because it was so difficult otherwise.
- They Changed It, Now It Sucks!:
- When the REMIXBeats update happened, many people did not like when original songs had to be replaced to prevent copyright issues, especially if it was popular.
- A similar outcry happened in the Licensing Phase, when songs got permanently replaced by different, licensed songs over the course of a year. To make things worse, the archive place for dead songs got removed, meaning once a song got removed, nobody could play it.
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