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  • Awesome Music: The save room theme for Dead Aim. Who would have ever guessed that a simple 4 note synth loop would constitute the most relaxing song in the whole series!
  • Complete Monster: Survivor's Vincent Goldman is the commander of Sheena Island on the behalf of the Umbrella Corporation and responsible for creating the Hypnos T-Type Virus. He creates the virus by kidnapping children and torturing them for days by extracting the hormone from their skulls while they are still alive and fully conscious. When the children try to escape the island, Goldman proceeds to kill them all and unleash The Virus on the entire island when its populace rebels.
  • Fair for Its Day: Morpheus, a villain obsessed with beauty, using a Virus to become a beautiful female monster can be interpreted as him actually being a Trans Female. While they are a villain and their new form is clearly meant to be unsettling, none of the characters find this "transition" strange and the game treats it as straight horror without making jokes. It's strangely refreshing considering the time period despite the creepy nature of the transformation.
  • Harsher in Hindsight: Remember that plot point about Tyrants being made from harvested, kidnapped orphans while they're still alive? Resident Evil 2 (Remake) reveals Umbrella had been using the Raccoon City Orphanage to safely gather experimental guinea pigs, the orphans, subjecting hundreds of them to a horrible, painful death.
  • Moral Event Horizon: Vincent Goldman decided to take Tyrant research and creation to the next level by clamping teenagers down and harvesting their brain hormones as they were fully conscious.
  • Narm: Here.
  • Scrappy Mechanic: Instead of being true First-Person Shooter like other Gun Survivor games, Dead Aim has the player awkwardly move in third person (blocking the view right in front of you because of the low FOV) and aim (standing in place) in first person.
  • Surprisingly Improved Sequel: Dead Aim is easily considered the best of the Gun Survivors and a decent game in its own right due to having the series trademark cheesiness and atmosphere done right.
  • That One Boss: Alexia in Survivor 2 is the ultimate arcade game credit eater. Her attacks are fast and there is very little delay between the attack telegraph and the attack itself, and to make matters worse she has 2 infinitely respawning cerberus dogs helping her throughout the fight. You also have to rush through the game's most difficult level while being chased by Nemesis just to get to her. Tyrant and Nemesis in the next level have more HP but are comparatively easier to kill.
  • They Wasted a Perfectly Good Plot: To be fair, Survivor's plot isn't exactly AWFUL, but the "hero is a heroic cop/agent/some-sort-of-authority-figure" style had been done for the entire series up to this point with exception of Claire Redfield in her games, being a college student caught up in the madness. The story is set up to make the player believe, albeit a little flimsily, that Ark is an amnesiac Vincent. It actually would have been a rather intriguing premise to have Ark actually been an Umbrella worker now having to survive the madness he helped cause and follow him on a journey of exploration of who he is and if he could be redeemed from the man he was, especially since this game also showed that the seemingly Always Chaotic Evil Umbrella did actually draw the lines at certain evils, so playing an ex-Umbrella personnel who has to face an outbreak in this manner would have made for a more interesting narrative. Unfortunately, the plot resolving this whole issue with Lott telling Ark that he's a detective sent to investigate Vincent causes everything to somewhat fizzle out and makes Ark feel a lot more flat than he could have been.
  • Vindicated by History: To an extent. Resident Evil: Survivor was So Okay, It's Average for both reviewers and fans, but over time, fans begin to accept how the slow-paced gunfight and first-person perspective was immersive despite the unlimited handgun ammo, and it was often seen as the forgotten grandparent of Resident Evil 7: Biohazard. Likewise, the "stand still to aim and fire" gameplay mechanic combined with the first/third person view used in Resident Evil 4 (which became a template for the series combat mechanic for years to come) originated in this subseries.

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