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YMMV / Red Ninja: End of Honor

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  • Les Yay: Kurenai and Akemi. Akemi deeply admires Kurenai and does not hesitate to try and assist her no matter how dangerous the situation is, when she gets kidnapped, Kurenai prioritizes rescuing her more than finding the blueprints of the machine gun that Shingen is looking for, and finally when Akemi dies at the hands of Ginbei, it enrages Kurenai so much that she killed Ginbei despite the consequences of betraying Shingen.
  • Moral Event Horizon: Ginbei crosses it when he betrays Kurenai and Akemi and then kills Akemi in cold blood. Despite that he still tries to beg to Kurenai for forgiveness and when she was off guard he pulls out a dagger in attempt to kill her, which fails and Kurenai kills him in retaliation and revenge.
  • Narm: "MY LEGS!" Said if you cut off an enemy's legs with your attack.
  • Obvious Beta: This game might not have bugs per se, but it makes so many baffling design choices that it couldn't have had proper playtesting. The issues with the camera, the dash mechanic, critical hits, body part targeting, and especially the Seduction mechanic could be fixed without altering much of the game and it would make the game much better.
  • Player Punch: Akemi, who has been supporting you all this time without the slightest of hesitation, and whom you need to save several times in the past, is coldly gunned down in a blatant betrayal by the architect of the superweapon whom you're supposed to be saving. This comes so sudden, it catches many players off-guard.
  • Scrappy Mechanic: The dash function is done by pressing forward long enough. Not only does it sound vague and imprecise, the requirement for a successful wall run is a good dash. To make matters worse, your dash is canceled if you so much as change directions. Naturally, platforming levels are a real headache.
  • Tear Jerker: Akemi's sudden death at the hands of Ginbei, though Kurenai does kill him later.
  • That One Boss: The fourth boss, The Snake Charmer. For starters, she's a Time-Limit Boss, as Akemi is slowly dying of poison and you need to defeat the boss to get the antidote to her. To save Akemi, you need to steal three keys from the boss using attacks targeted at the head, torso and legs. The thing is that until you steal all the keys, you can't damage the boss beyond a certain point. If you don't realise what you need to do, you can waste too much time and become unable to defeat the boss within the time limit. Finally, even after you defeat the boss, you still need to kill the giant snake that's guarding Akemi by hooking a stalactite and pulling it down onto the snake. Again, if you don't realize that you're supposed to do this, you can run out of time and have to start the fight all over again. The game does give some hints, though: the preceding cutscene shows the three keys attached to the boss' body, and during the fight you can pull down stalactites in the same manner to stop one of the boss' attacks.
  • That One Level: A segment in a level is comprised of pure platforming. This, combined with Camera Screw and the dash mechanic, leads to the most hated level in the game. Ironically, the goal of the stage is to get into the palm of a gigantic Buddha statue in the middle, and any secrets and shortcuts described to make this level doable is usually referred to as "Cheating the Buddha".

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