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  • Complacent Gaming Syndrome: Players not interested in experimenting with game mechanics tend to not stray from a few tried and tested builds. Not necessarily a disservice, as the number of choices and time needed to test and compare different builds may very well overwhelm any player.
  • Game-Breaker: The old version of Goblin's Greed used to give 2 buildings for free per cast. As Goblins, who lacked mana generation, this didn't look too powerful, but the Mercenaries's ability to choose upgrades from any faction plus Druid Bloodline forced the spell to be reworked completely.
    • The Vampire Lord monster upgrade during the Halloween Event. It grants ALL Bloodlines of your alignment at once, including Dragon's on Neutral in addition to the Bloodline you can normally choose.
  • Good Bad Bug:
    • For a brief window between July 17th and July 19th, 2017, it was possible to create an offline build that could result in exponential growth, thanks to the fact that spells were counted towards production when they shouldn't have. It was powerful to the point that people could easily hit the hard cap for coins, well before it should have been possible to hit it for Ascension 1.
    • Dealing with the offline production bug, Divine Games made it so spells were canceled upon loading the game. This had the side effect where exporting and importing the save would reset the spells, allowing for far easier RNG loading. This eventually became an Ascended Glitch with the introduction of Reverse Autocasting, which is a Dev intended way of reseting spells.
  • Scrappy Mechanic: Time gated unlocks are widely disliked amongst the community, especially newer players who would have to spend massive amounts of time waiting for an upgrade, which may have been tolerable when it was endgame content, but not anymore. The devs have taken notice of this, and have throughout the years reduced time sinks need for upgrades. For Instance... 

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