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  • Awesome Music: This game's intro features a death metal song called "Ashes" by Five Finger Death Punch. There really isn't a better song to suit a game like this!
  • Breather Level: The final level of the arcade. It has some epic moments, but it's still easier than the last two levels, because there are no civilians to avoid getting shot, no dog tags to distract you (as they exist to extend the lifebar of the bridge during the Stage 3 boss's Last Ditch Move), and plenty of environmental objects you can attack for a massive bonus and easier kills. At one point, HACS attack you but are no longer a threat because you have the Cluster Shot. Eventually subverted, however, as it's only easy to make you feel cool about yourself and give you a break before the very, very difficult Final Boss.
  • Complete Monster: Paulo Guerra is a jingoist revolutionary in an unnamed country who pursued a path of terrorism out of disgust for his country and the American influence on it. Guerra has the guards at the penitentiary he's imprisoned at massacred by his forces, and puts himself in a seat of power by kidnapping the President then torturing him into catatonia, having his iris agonizingly scanned to gain access to his country's nuclear codes. Turning his own country into a war-torn hellhole and even trying to provoke the American soldiers into slaughtering his own citizens to frame them in a bad light, Guerra finally reveals his intention to nuke America into oblivion, tying one of the heroes to the missile and even spitefully revealing he wired the detonator inside the man to force his allies to kill him for any chance of stopping the nuke.
  • Funny Moments: Failing the bridge defense segment at the end of Stage 3. Considering how high up you and your allies are, you'd expect casualties when the bridge gets destroyed, but said allies merely complain "that sucked" as if being blown down from a great height was a minor setback, and then remark that their mission is complete.
  • Goddamned Boss: Raptors. And the Giant Spider Tank / Giant Enemy Crab.
  • Goddamned Bats: The regular human terrorists that try to melee your character- they come in MASSIVE numbers, and attack very rapidly that you'll probably take a hit or two when you come out of hiding to fire at them. Raptors also qualify, with all that jumping about the entire place (while firing Beam Spam) making them hard to hit.
  • Moral Event Horizon: Guerra's moment was sealed after taking Hunt hostage and strapping him to a missile and wired the detonator inside the man.
  • Most Wonderful Sound:
    • "ALPHA 1, AWESOME!"
    • "Alpha 1/2 finished off a HACS!"
    • "All right Alpha 2, just keep doing what you're doing!"
  • Narm: The shield in the game is made from advanced tech. Enemy missiles outright disappear on contact like they pass right through you rather than explode or anything.
  • Sequel Difficulty Drop:
    • Compared to Time Crisis series, which generally only give you split second to avoid red soldiers shooting, the threat circle in Razing Storm gives the player at least 3-7 seconds to react as the circle closes in for a shot. Also deploying shield did not block the point of view, allowing the players to scout the situation.
    • It's also this compared to Crisis Zone, as there are more enemies that goes down in one shot (unlike Crisis Zone where most enemies could withstand more than one shot) and those that didn't often has relatively small HP or being heavily armored.
  • Sequelitis: Many people found the sequel game on the PS3 to be disappointing, as it's a bog standard and extremely linear First-Person Shooter with awkward Waggle which you use (all three are now discontinued) either Sixaxis, Playstation Move, or Guncon 3 motion functions to take cover (referred to as G Action). Furthermore, the sequel lacks the endless hordes of enemies and the fun in smashing everything on sight. The saving grace is that the sequel game gave proper closure to the plot as well as expanding the conflict's story from the beginning, also making the main villain look like a proper threat even without his troops, and always packed in with the original Razing Storm, along with Time Crisis 4 (without the first-person spinoff starring Captain Rush present in the non-compilation PS3 version of said game) and Deadstorm Pirates.
  • That One Level:
    • Stage 3-1, the Sniping Mission. Kill every enemy without being spotted and it's over quick, but missing a single headshot will alert the enemy to your presence, and unless you can wipe out the alerted enemies in time, the game will go into a second firefight where you have to fight a lot more enemies, costing you your time bonus and probably a few lives. During the firefight, you can't progress the data processing, and the enemies still are on alert and shoot at you even after the firefight. If you are still in stealth, the last enemy is very hard to hit. Justified, as it's the attack on the enemy headquarters where you assassinate the leaders, so of course the defense will be competent.
    • The missile segment after the third boss. The enemy targets the bridge, not you, so cover is for once entirely useless, you have to shoot all missiles down, which is next to impossible. Pray you have found and collected enough dog tags in the previous three stages (which distract you from your foes) to extend the health of the bridge. Worst of all, if you fail this segment, you get a bad ending and can't continue at all.

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