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YMMV / Raidou Kuzunoha vs. King Abaddon

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  • Anti-Climax Boss:
    • In both fights against Binbou-gami (who is a Fiend, a race which is usually made up of impossibly hard bonus bosses), he is frail to fire; Pyro Blade/Pyro Killer allows you to keep him stun locked for the entire boss fight. He even makes his weakness blatant in the dialog! (Warm you up? Alright.)
    • Lucifer. He attacks with a dead-set pattern: Maragidyne, Evil Gleam, King's Yell, Roughhouse, Roughhouse, with one or two variations at random times to try to throw you off. If you know this pattern, he'll have a VERY hard time damaging you, and if you buff your Attack and Magic with Kaja spells and wail on his angel form when it shows up, the match will be over in very short order.
  • Continuity Lock-Out: Inverted. You would be forgiven for thinking that there wasn't a game before this one if you hadn't played it, since this one hits you with Bag of Spilling and there are virtually no direct references to the last game, not even the part where there was a giant robot frying the city. Note that if you do use the Old Save Bonus, the characters do reference the previous adventure. It's lampshaded in conversation with Raiho. Should you answer "No" when he asks if Raidou remember him, he will conclude that you must be a new player and missed the first game.
  • Fan-Preferred Couple:
    • Also double as Crack Pairing. There are more fan art of Moh Shuvuu and Raidou than any other.
    • There is also quite a bit of Raidou and Demi-Fiend that could easily put it in second place.
  • Funny Moments:
    • This was likely the first game in which Atlus looked at Mara and wrote his dialogue just by looking at him.
      Mara: It will only take one thrust to penetrate your frail form and leave you totally defenseless!
    • Some letters that demons write before fusion are actually funny: there are letters "written a highly idiosyncratic prose style", and you'll sometimes get a letter addressed to someone else entirely.
      "It was written in blood!"
  • Ho Yay:
    • Binbou-gami wants more of Raidou's "whip of love."
    • There seems be a lot more Ho Yay jokes in this game compared to the last one...
    • Well, Narumi is there to look out for Raidou and his emotional well being. No, I'm not kidding. It's in the character profile.
  • Moment of Awesome: At the end of chapter 6 there is a huge one for Raidou and Taotie, because they work together to eat the space between the Gate in the capital and the pojitrawn in the village they are in.
  • Narm: Dahn's laugh when the Apollyons came through the Gate. Not helped by being the only voice acting in the game due to the game being styled after a silent film of the 20s.
  • Scrappy Mechanic: While it is expected from the series as a whole, some players were dismayed that this game brought back the negotiation system to obtain demons as opposed to the vial system in the previous game, which some found much more convenient.
  • Surprisingly Improved Sequel: In terms of gameplay, oh yes.
  • Tear Jerker:
    • Your demons always write you letters before being fused together, which may come in this variety.
      "The letter was stained with tears so it was illegible."
    • The case file given to you by Narita, asking you to slip a poison pill to his former lover, who was forced to leave him to become the bride of the Tento. It really adds a layer of depth to someone whose actions painted him as a coward up until that point.
  • The Un-Twist: The game doesn't pretend you won't recognize Lucifer. He even flat out talks to the (normally invisible) demons you send on solo missions, though you can get his hair on New Game Plus.
  • Woolseyism: The whole "authentic Jazz Age slang" thing, which is a definite part of the game's charm and is not present in the original at all.

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