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YMMV / Quest for Glory I

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  • Demonic Spiders:
    • Saurus Rex. No loot, and very tough.
    • Trolls are pretty tough too.
    • Brigands if you fight them early on with non-boosted stats.
    • Cheetaurs. Can take a LOT of damage and inflict a lot with a double claw and bite attack.
  • Funny Moments: Dancing for the fairies when you have low agility. It's funny to watch and the fairies' comments are the icing on the cake.
  • Goddamn Bats: Regular Sauruses (Saurii?), Goblins and Mantrays are not overly tough (though Mantrays fly and are harder to hit in combat, and are immune to Dazzle and Calm) and appear frequently. Also, the Sauruses (Saurii?) and Mantrays don't give any loot.
  • Good Bad Bugs: In the VGA version, the healer will buy infinite quantities of mushrooms despite saying that she has enough. Be careful about exploiting this, though. Picking enough mushrooms to become encumbered causes that playthrough to become weirdly glitched with a misaligned character screen, movement becoming odd on some screens, and bright colors appearing in weird places.
    • Also, the extra money you get from selling more mushrooms than the Healer wants will not be carried over to the second game. For that matter, there is a certain stolen item you can fence for 10 gold in the EGA version or for 50 gold in the VGA version; saving your character for import into the second game in the latter case will also give you 40 fewer gold pieces than you would expect to have.
    • In both versions, throwing a non-dispel potion item (or casting a spell) in the final room will give you control of your character back, allowing you to walk out the door and trigger the games ending. This is a crucial part of speed runs of the games, both for bypassing the cutscene and dialogue, but also because you no longer have to actually make the potion.
  • Obvious Beta: The VGA version is very buggy. Sometimes you'll try to loot a corpse and instead walk off the screen. Sometimes the colors will glitch out for no readily apparent reason. Sometimes your character screen will become completely unreadable, with all the numbers shifted half a screen to the right. A particularly dangerous bug is when you spy on Bruno and Brutus in the archery range. If you take the long way around and get to Brutus, Bruno is supposed to disappear so that you won't get insta-killed anymore, when in fact, Bruno can still show up the next in-game day and kill you. In some cases, you can fix the bugs by restoring a saved game. Sometimes you can restart the game and use your save. Sometimes, the save itself is corrupted. And sometimes you need to start the game over again. There is no real rhyme or reason to the bugs either.
  • Self-Imposed Challenge: Despite QFG being heavily combat-focused compared to other Sierra games,it is possible to get the Golden Ending without hurting anyone. However, one must possess certain skills (particularly Sneaking) in order to do so, otherwise some combat will be absolutely necessary (and the Fighter certainly cannot get a full score as a pacifist). Furthermore, all characters are forced into a tiny bit of technical violence in the Brigand Fortress when dealing with Die Drei Knochelkopfen, though it is strictly in self-defence and non-lethal (and also hilarious).
  • That One Puzzle: The entirety of the Brigands' Cafeteria, where you have to block off brigands from attacking you. And no, you cannot fight your way out no matter how strong you are. Do anything too early, or too late, and YOU ARE DEAD. For example, if you bar the front door and immediately block the door with the chair on the right side, the brigands will see you and charge in through an unguarded door, turning you into instant meatsauce. The worst is with the Die Drei Knochelkopfen, where doing any part of the sequence too soon or too late will have an instant game over as they instantly kill you. And you thought three knuckleheads are SUPPOSED to be totally incompetent!
    • It's worth noting that the official hint guides and walkthroughs from Sierra give you the exact sequence of events needed to complete this section, but do not mention the timing component at all, leaving you with instructions to "close and bar the door, and then block the door on the right". If you do that immediately, you're dead and the only clue is in the Game Over screen telling you not to let the brigands see you blocking the door.
  • They Changed It, Now It Sucks!: The general impression of the VGA remake. While the new hand-painted backgrounds and environments were quite beautiful, many players of the original game were turned off by the digitized sprites in the battle scenes, which were animated using clay models (thus the radical change in the design of the Saurus and Saurus Rex; the original designs were impractical to render that way). Other features were also cut without explanation (such as Fred's cave in the secret passage), and a new mechanic was introduced where running out of Stamina during a fight would instantly kill you (despite the manual explicitly stating it would only drain your health with each action instead). Several options and potential solutions to puzzles that relied on the text parser (such as informing Yorick that you know about Elsa in order to bypass him) were also removed. The debate over whether the text parser or point-and-click interface is superior was also a significant point of contention, with many fans preferring the freedom of the former.

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