Follow TV Tropes

Following

YMMV / Puchiguru! Love Live!

Go To

  • Complacent Gaming Syndrome: There are usually two Supports you see at any given time for an active player: "Bokura wa Ima no Nakade" Kotori or any puchi that gives an Event Boost. The former because she's a Game-Breaker and the latter because it gives you a free 40% bonus for an ongoing event.
  • Difficulty Spike:
    • All Stages get much harder after passing the 100 Star mark. The Cheerful Picnic event also qualifies after passing Mission 50 in a given Area.
    • In Mission-type Events from "MakiRinPana Pirates" onward, clearing all 50 Missions in an Area will unlock a "Hard" version of that Area with an extra 20 Missions, all of which are significantly more challenging 1 Play Missions.
  • Funny Moments:
    • In the "Game Center" series cards, the Aqours 1st Years card depicts Ruby holding a Dia neso in addition to her own, which in itself is quite adorable. In the Aqours 3rd Years card, however, the 3rd Years are seen holding an excessive number of Ruby nesos, with Dia still at the claw machine in pursuit of more Ruby nesos.
    • Anytime you obtain a puchi from Gacha Shop, there's a small chance you'll get a unique animations of obtaininng them such as puchis missed the landing spot then climbing back quickly or lands upside down.
  • Game-Breaker: Some of the characters are terribly unbalanced.
    • "Snow Halation" Honoka is the prime offender. She's a low cost clearer who wipes all unlinked puchis off the board, only leaving links, and has a scripted Score Bomb that spawns where the top-most cleared puchi was if the Skill clears 11 or more puchis. This allows you to generate disgusting amounts of score due to the excellent placement of the spawned Bomb and massive ease in board clearing due to the bomb being situated next to all Links. Furthermore, due to her disproportionately low cost, she can easily spam her Center Skill more than most of the other overpowered characters.
    • "Bokura wa Ima no Nakade" Kotori pre-2.0.0 had what effectively amounted to the best Support Skill in the entire game by a vast margin. Her Support transformed up to five puchis on the board into copies of your Center Puchi, which allowed you to build links for conversion-types and recharge the Skill Gauge quickly. You could stack this effect with another Kotori as a Friend Support, which made this effect twice as potent and absolutely devastating when combined with certain Centers. This effect also has a 100% activation rate at Lv. 50. The 2.0.0 update nerfed her (and only her) by changing her conversion effect to generate only High Score puchi, something many players were not happy about.
    • "HAPPY PARTY TRAIN" You converts a line of puchis in the top-center of the board into explosive-type HPT Yous. These puchis are embedded with an effect that nukes a massive portion of the board when popped, creating an according level of Bomb on pop. The line is positioned in such a way that it leaves the bottom layer intact, and nine times out of ten it nukes enough of the board to generate an instant Score Bomb. Unlike most of the other Game-Breaker puchis who bank on having the above-mentioned Kotori to rack up massive amounts of score, You is easy, consistent, and reliable even without two Kotoris and can earn big scores with just one.
    • "Snow Halation" Nozomi (and "WATER BLUE NEW WORLD" Yoshiko by extension, since her effect is nearly identical) is pretty close as well. Her Skill temporarily stops time and allows you to tap as many linked puchis as you can within the time limit; when time unfreezes, all frozen puchis pop instantly and create an according type of Bomb based on the number of puchis popped wit the Skill's effect. This is generally guaranteed to generate an instant Score Bomb assuming you tap as many puchis as possible. The brokenness of it is mitigated by her relatively staggering activation cost and the fact that the Score Bomb has a tendency to drop to the bottom of the field if you aren't careful, where there's not much for it to pop.
    • There was an overpowered technique known as a "loop" that allowed one to amass insanely high scores by causing a Center Skill activation to instantly build enough gauge to pop the Center Skill again. This was only possible with a handful of nesos and required the aforementioned Game-Breaker Kotori in both your party and Friend Support slots. The main abuser of this tactic was "Mirai no Bokura wa Shitteru no?" Dia Kurosawa, who was capable of getting a score of over 50 million in a single play. Dia's younger sister "Mirai" Ruby could pull off a pseudo-loop that isn't quite as strong but was still potent enough to compete with high-tier nesos. This strategy died alongside "BokuIma" Kotori after the 2.0.0 update, however.
    • "Thank you, FRIENDS!!" Hanamaru is more-or-less what would happen if "Snow Haltion" Honoka, "HAPPY PARTY TRAIN" You and "Mirai no Bokura wa Shitteru no?" Dia decided to have a child. She converts all unlinked puchis into explosive versions of herself. However, unlike every other explosive puchi generator, she lacks the Necessary Drawback that keeps the other explosive puchi spawners in check, meaning her explosives are as effective for skill charging as "MiraiBoku" Dia's normal puchi spawns. The result is as broken as you would expect, with TYF Hanamaru able to amass in excess of 3,000 gold per game on a regular basis at skill level 1, even without ticket boosts and lv50 "BokuIma" Kotori supports to help link the puchis together.
  • Good Bad Bugs: For whatever reason, if a Bomb-spawning Support Skill and a puchi clear Support activate at the same time, there is a chance that the spawned Bomb will bug out and phase through other puchis to drop to the bottom of the field.
  • Les Yay:
    • In the "Game Center" series cards, Riko has her own Chika neso in addition to her own, which has... interesting implications.
    • Likewise, both Umi and Kotori get Honoka nesos, while Honoka has all three of them, which some fans have taken to reflect the status of their ships.
  • Memetic Mutation: "僕今ことり返せ", which translates roughly to "Bring back BokuIma Kotori", started cycling around the Japanese playerbase after the 2.0.0 update nerfed her, which had Japanese fans foaming at the mouth.
  • Most Wonderful Sound:
    • Your Center's sound byte whenever Showtime is activated.
    • "Minna no tame ni!", "BokuIma" Kotori's Support activation sound clip.
  • Scrappy Mechanic: Unlike many other mobile games, there is no way to sync your account to an external service like Facebook or Google Play Games, even though the game does utilize Google Play Games and Twitter. The only way to move your account around or recover it is with an ID/password system that has to be manually set up. If you lose access to the app or accidentally uninstall the app and you do not have your ID and/or password, you can kiss your account goodbye.
  • Special Effects Failure: The puchiguru for the Sanrio Characters are mapped to the same 3D model as every other puchi in the game despite having a much smaller appearance. This becomes amusing when you pull one from the Event Gacha and watch the puchis bounce on what appears to be thin air.
  • That One Level:
    • Most of the Missions past 100 Stars in a given Mission Mode level get increasingly demanding, especially those that require you to hit a specific threshold in a single play.
    • Anything that calls upon BiBi or μ’s 1st Years. The common theme among all of these groups is that none of them have particularly outstanding characters in them, which can make Missions or Score Attack that require them an absolute chore.
    • All of the Secret Missions, which are designed to be outlandishly difficult and near impossible without Tickets.
  • They Changed It, Now It Sucks!: The "BokuIma" Kotori nerf essentially shot down her own puchi and took both the loop strategy and any puchi that relied on it to score big along with it, which had many players crying foul.

Top