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  • Awesome Art: The later games in the series makes has some impressive and beautiful NES-inspired graphics, especially in key moments such as story and credit sequences.
  • Awesome Music: Were you expecting anything less from Yuzo Koshiro? The second game brought in even more composers on board, which brought even more awesome music to enjoy along with an FM synth music pack DLC that adds some blast processing to the game's music. The third game goes the whole nine yards by providing no less the six additional music packs that are also composed on retro video game hardware.
  • Ensemble Dark Horse: The Amazon has gotten some popularity due to her cute looks and curvy figure, plus being a flexible and fairly easy to use character, especially in the sequel. Her popularity got a bump in no small part of being featured in Gotta Protectors: Amazon's Running Diet.
  • Even Better Sequel: The original Protect Me Knight was a simple but fun game in its own right, however, its sequel Gotta Protectors (or Protect Me Knight 2) vastly improves on its predecessor in many ways. The sequel adds new two classes to play around with, features character customization and improved RPG elements, touches up and improves on some of the mechanics of the previous game, has a story that doesn't completely take itself seriously, and the ability to make your own maps and share them with friends.
  • Fridge Logic: "The Princess has been kidnapped by goblins" plot of the first game. Was it Princess Maria's attempt at trying to bring Lola back to her through the goblin army?
  • Demonic Spiders:
    • The succubi can reach these levels if they overwhelm you by spamming energy bolts at best and blue flames at worst.
    • Minotaurs can also reach into these levels, if not moreso than some of the other enemy types, when dealing with them en masse. They can hit like a truck and can tank damage harder than your barriers, and some variations can have a nastier charge punch or explode upon defeat. Some of the late game maps in Gotta Protectors, such as "THE KING OF DESTROYER" and "On Death's Row", are perfect examples of how brutal these bastards can be.
    • Cart of Darkness introduces Minotaur Girls, spawned from a Queen Mamataur who are just as durable and powerful as their male counterparts but without their slow mobility. All it takes is a pack of them to run loose to destroy players and/or Lola in a matter of seconds.
  • Scrappy Mechanic: In the first game, players can take control of a catapult laying around some stages or build by spending Love Points that can hurl boulders at enemies. While the boulders can inflict a high amount damage to enemies, the problem however is that the reload times between shots can take a while, building one consumes lots of Love Points while sacrificing the highest barriers to make one, requires a player to board one to operate it which leaves them as sitting ducks as it gets damaged, and it can accidentally inflict friendly fire on teammates in co-op. The catapults was replaced outright by automated turrets in the sequels, which are independent from the defensive structures, offers variable levels with alternating attacks, and only harms enemies.
  • That One Attack: A Minotaur's punch is painful if you don't block it in time, especially from their stronger variants. Blue flames from your enemies of the first game are also murder for your barriers; the sequels has tornados in its place.
  • That One Boss: Queen Mamataur from Cart of Darkness. Although she's slow like the male Minotaurs, she can quickly spew out Minotaur Girls to Zerg Rush players/Lola, bombs to destroy structures, her Ground Pound can shuffle structures around to expose weaknesses that does a truckload of damage to players, and she can withstand a crapton of damage before going down.

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