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YMMV / Project Blackout

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  • Abridged Arena Array:
    • In Team Deathmatch, expect players to constantly pick Burning Hall or Crackdown. They're one of the easiest stages to learn.
    • Other gamemodes commonly played with maps like Downtown or Luxville.
  • Complacent Gaming Syndrome:
    • The gunplay is practically has no recoil system, and your HP to damage ratio is so far inbetween that it doesn't really matter whether the weapon has higher damage or not, even the stock submachine gun can net you at least two kills per clip. The best weapons will always be the ones with high fire rate, which is the reason why Sub-machine guns dominate the metagame.
    • Adding to the Sub Machine-guns being meta defining above, players would use their in-game currency to buy MP-7 firsthand for multiple reasons; it's fast firing and has an Eotech sight that's easy to use, on top of the aforementioned janky gunplay, turns the weapon into a must buy. Even more expensive assault rifles are ignored in favor of MP-7. Similarly, players would gravitate to purchase sub-machine guns like P-90 over other weapons (aside from Shotguns like M1887 or snipers like AWP) if they willing to sink their real life money into the game.
    • You'll hardly find players playing other gamemodes besides Team Deathmatch and Bomb Mission, simply because they're easy to learn and easy to play if you're entering a playing room.
  • Fandom Rivalry:
    • Develops one with Counter-Strike, specifically the version 1.6 players. CS players really likes to cite PB as a janky mess and shameless copycat of their games (doesn't help that certain maps like Luxville are blatant copy of de_prodigy and some), while PB players often mock CS as graphically outdated and 'so out of season' (bear in mind that most people in Southeastern Asia countries doesn't have access to Steam nor owning Counter-Strike Source, and this was before Global Offensive came around).
    • PB also gets one with other modern shooter games like Battlefield and Call of Duty games, especially the third game and Modern Warfare for respective games.
  • Game-Breaker:
    • Because the gunplay virtually has zero recoil and each combatant has only 100 HP with a questionable one time headshot protection, the matchup goes to "which one hit the most bullets before reaching each other heads" dominated by the likes of sub-machine guns or shotguns like M1997 and SPAS-15, but no weapon bring more pain to the table other than Kriss/TDI Vector and all of it's cash shop counterparts. Kriss has marginally superior stability compared of the already solid MP-7, but fires faster and slightly harder, comparable to an assault rifle, and it also has a special dual mode which doubles the amount of DPS you got from it. The downside is that the dual mode has only one clip and once you ran out you can no longer use it, but it still left you with the regular Kriss, which is still a powerful weapon on it's own. As such, the weapon quickly become the defining meta for the playerbase, and once it came to the in-game currency shop, players farming hard to get it to their roster. Eventually there are stronger weapons released in the market, but Kriss Vector still remained as a solid weapon in both low and high levels.
    • The developers might have smoked something illegal when they had a great idea of adding White Phosporus Smoke Grenade into the game, as it's basically regular smoke grenade, but anyone caught within the smoke radius takes damage over time until you left the smoke radius, which more likely gets you killed as the DoT it deals is pretty high at 3 health point per-tick at release, which more than enough for other players to just shoot them poor-sod caught within the grenade radius dead as everyone is equally a Glass Cannon in every matchup. Worse yet, the smoke is only slightly lighter shade than the regular grey of the smoke grenade, making it hard to distinguish between grenades. This weapon is so bad that official tournaments are banning the weapon from being used at all. Eventually the grenade was nerfed altogether by giving them smaller smoke radius, was given a different sound when activated, making the smoke color even lighter and made easier to see, and can be cancelled out with other smoke grenade, but the weapon remained banned from official tournaments.
  • Germans Love David Hasselhoff: This game is really popular in Southeastern Asia region, especially Indonesia. Reasons include the need of fresh air for first person shooter games in the country as many were pretty much bored with Counter-Strike version 1.6 and the lack of competition on release, on top of being highly accessible thanks to the low spec requirement it needed to play the game, makes it very popular in almost every internet cafe in Indonesia and the undisputed king in the Indonesian gaming scene. It's not until the advent of mobile gaming brought by the likes of Mobile Legends: Bang Bang and Garena Free Fire and the decline of internet cafes and gaming center that PB was eventually dethroned.

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