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  • Funny Moments: Some of the choices in NPC-exclusive tunes for the endgame dancing minigame are hilariously appropriate for certain NPCs.
    • Sanna (a door) has lots of sounds of doors opening and closing.
    • Paranoid Fish's is slow and about as paranoid-sounding as you'd expect, with a few gunfire noises that makes it sound like he's just shooting off in random directions.
    • The overly-excitable Hype Snake's is ridiculously fast-paced with a metric ton of inputs (though it gets less funny after the dozenth time attempting to pass it).
    • Apathetic Jenny's is only a few notes long, incredibly slow, and doesn't even bother following any kind of rhythm.
  • Harsher in Hindsight: Frallan is one of the first curable NPCs you encounter in the game (and one of the first NPCs to suggest going out on a date,) and you'll likely end up dumping her early on to experiment with some other NPCs. Meanwhile, in the previous game (which is this game's chronological sequel), the next time you met Frallan, she's heartbroken over having been dumped by Remedy.
  • That One Boss: The dancing minigame at the end of the game varies in difficulty depending on the NPC you choose, but Hype Snake easily eclipses everyone else in sheer finger-cramping difficulty.

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