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YMMV / Power Pamplona

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  • Adaptation Displacement: Unless you've seen the original advertisement that this game was based on, you would have no idea it even existed.
  • Breather Level: Paris is probably the easiest level in the game, especially for one you can pick as the third. Sure, the design appears maze-like at first glance, but the stalker will pose little threat because of that and chances are that you'll reach the end as long as you keep going up and right.
  • Good Bad Bugs: Thanks to some wonky trampoline physics, it's possible to get the Russian guy to bounce around with the player character once he catches him.
  • That One Level: Both cities you can select as the penultimate stage are just nasty compared to the rest of the game.
    • Saint Petersburg is not nearly as straightforward as the other levels. You have to make several back and forths on trampoline-like window tarps and poles, with the latter being very thin. At the end, you have to make some rapid jumps on small roof pillars, where falling will send you back to the previous section. Trying to complete this stage can easily get tedious, especially with the Cossack chasing you.
    • Stockholm is mostly linear, but all the obstacles seem to be dead set on bouncing you back to the stalker. Jumping over pillars in the bath can easily lead to you mistiming it and having to go back, causing you to risk capture, but it happens early on. After getting through another sauna with some Interface Screw steam for good measure, you have to jump over some platforms, and if you fall, you'll lose a ton of progress. Fortunately, once you get past them, the rest of the level is just dodging more obstacles.

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