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  • Awesome Music: The triumphant Ode To Joy plays when you achieve Extreme Fever, complete with dramatic buildup when the ball gets close to the last peg you need to hit.
  • Character Tiers: Deluxe and Nights have a higher variance in the quality of the Peggle Masters' powers than other titles. Cinderbottom and Hu are considered the best (with Warren getting close in Nights due to changes to Lucky Spin), and Kat Tut and Tula are considered the least capable.
  • Difficulty Spike: In Blast, Kablooey's stages are where the game begins to get harder. Case in point, the boss level for the world deviates from the previous three as the player plays with each of the three previous masters before going back to using Kablooey for the duel with Fnord.
  • Fan Nickname: Jimmy is sometimes nicknamed Not-Jimmy in Peggle Blast, seeing his redesign.
  • Game-Breaker:
  • Gateway Series: Peggle Extreme is a first exposure to addictive puzzle games for many users.
  • Hilarious in Hindsight: Peggle Nights introduces the squid character Marina, while Peggle Blast introduces the octopus Pearl. Both of them came before Splatoon 2's own squid and octopus duo, also named Pearl and Marina (though with the names swapped between species.)
  • Memetic Mutation:
    • Ironicat Explanation
    • PEGGLE 2Explanation
  • Moment of Awesome: Winning a level with the last ball.
  • Most Wonderful Sound:
    • The drumroll that plays when you're about to hit the last orange peg.
    • The choir that plays when you get a free ball.
    • The sound the ball makes when it hits the pegs after you've scored enough points to get two free balls (75,000 in Deluxe and Nights).
    • Batrina's "Sonic Shriek" in Blast; meant to be a Glass-Shattering Sound but it actually sounds quite epic. Batrina's an opera singer so it's a given.
  • Nightmare Fuel: The backgrounds for "Blockers", "Win A Monkey" and "Dog Pinball" can be quite off-putting for some people.
  • Polished Port: The Xbox 360 and Playstation 3 versions are rather well done ports, adding online play, and having the Nights levels and Marina available as DLC.
  • Porting Disaster:
    • Versions of Nights that come bundled with Deluxe only use Deluxe's music in stages.
    • Dual Shot, the Nintendo DS port of Deluxe and Nights, has quite a few problems resulting from the DS's limitations.
      • Marina is not in the game - the stages in Nights go straight from Master Hu's to the five Master Levels.
      • The alterations to physics and how they apply to the ball and bricks make the "Extreme Slide" style shots much more difficult than on other versions.
      • The Zen Shot power isn't as reliable at improving shots, making Hu's levels a Difficulty Spike.
  • Sequel Difficulty Spike: Peggle Blast cranks it up with levels where you have to drop items into the bucket. If they fall ANYWHERE else at the bottom but the bucket, you fail the level. The first major example of this is level 25, where it introduces Phoenix Eggs that you have to drop in the bucket and one of them is unlocked via a key. The catch is, if the egg falls out of the stage, it's an instant game over regardless of how many balls you have left.
  • That One Level: Any level in Blast where you have to deliver items into the bucket, with no way to shoot them separately. The first example is Stage 29 where every peg is holding an egg above them. Not only does it make it much more harder to clear the pegs safely, you also have to perfectly time the bucket or else they'll fall out. Given that you also fail the level for losing any bucket delivery items, it makes timing your shot a huge hassle.
  • That One Sidequest: Target Practice from Peggle 2 is considered to be that one Trial that requires perfect timing. Not only do the pegs move extremely fast, but so fast you have to take advantage of a new mechanic they implemented; the ability to slow down the pegs or fast forward them so you can time your shot.

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