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FNaTI | Oblitus Casa
  • Demonic Spiders:
    • On Night 5, MOTHER appears randomly to scramble your cameras alongside her MickMick form. This makes it difficult to react to her in time as she only appears for a brief moment before she breaks one of your cameras, and once she breaks it, it can't be fixed. The player can still complete the night even with broken cameras, but it's much easier to complete it with them on, especially when MickMick goes into the attic.
    • Being the only other enemy on Night 5, with MickMick being the only one if he weren't there, Inkblot Face is an absolute nuisance of a secondary enemy to deal with. Not only does he distract you from his own 'entering attic' sound between MickMick's, but he takes multiple steps to deter, requiring him to be weakened by the lighter multiple times over as he moves around entirely randomly.
    • Shade Sadie. Unlike the other Shades, she cannot be stopped by any means. Instead, you must be quick in escaping Post Morten which is already difficult enough. What makes this worse is that one misuse of YBF speeds her up which is something the game doesn’t tell you.
    • Dippy is one of the hardest enemies you’ll face. Like Willie he can be lured by the music but unlike the mouse, he takes a different approach by attacking your window and if he breaks it, there’s nothing you can do to stop him from killing you. Making matters worse is that Dippy spawns a mere camera away from the window when you start the night lest you die and defeat Post Mortem.
  • Iron Woobie: Henry Miller, who has suffered a Vicious Cycle of the first game's repeating timelines (in the form of the previous versions of Five Nights at Treasure Island), somehow manages to make it out undead enough to take on a physical form and assist Jake as the unseen guide in the game. Eventually, he succeeds and the cycle is finished once MOTHER is finally defeated.
  • Narm: The voice acting of MOTHER and Henry Miller are both incredibly exaggerated, being done by amateur young adults who are devoted Five Nights at Freddy's fans, and the lack of enunciation in their respective cutscenes makes it impossible to make out what they're saying. Without the countless effects added to hide the amateurish quality, one notices their monologues are incredibly insincere and apathetic.
  • Nightmare Fuel: All of MickMick's boss battle, the music backing it up and the subtext of MOTHER's unrelenting rage both.
  • Sequel Difficulty Spike: Not the game independently, but the 2.0 version of it. Night 6 is a harder version of Night 5's MickMick boss battle, rather than a harder normal night.
  • That One Level: The 2.0 version of Night 1 is this due to the fact that in order to progress, you have to beat the Post Morten to get to six. While you are told how to fend off the shades, the notes still don’t tell you vital tips such as misusing YBF will speed up Sadie. Making this more annoying is that no matter how well you do throughout the night, you will always be thrown into Post Morten near the end of the night and if you die in Post Morten, you have to do the night over.

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