- Even Better Sequel: To One Night At The Steeze, unsurprisingly considering the former was the creator's first RPGMaker game. Steeze took a lot of visual cues from EarthBound and had a Lighter and Softer atmosphere, with the majority of enemies being Animate Inanimate Objects. By comparison, No Delivery has a lot of quality-of-life improvements and the much darker atmosphere helps it stand out as its own game.
- Nausea Fuel: Literally with some items/ally skills that can cause the Nausea status effect.
- In the game itself, there's plenty — from the already grimy conditions of the restaurant to the repulsive monsters (such as living, twitching piles of meat with bags over their heads, or body bags that double as chrysalises) to the fact that one of the Waitress' skills is eating garbage to restore health.
- Nightmare Fuel: Accomplished through the eerie Deliberate VHS Quality and often dimly-lit interior of the restaurant, as well as how the player is immediately thrust into the mix with no weapons, ability to attack, or healing. The entire thing has a foreboding atmosphere, especially when you don't know where the next Wrong Turn is…
- Tearjerker: Some of the endings, especially the ones involving the Kid (who's implied to have died in the restaurant).
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/NoDelivery
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