Follow TV Tropes

Following

YMMV / Nightcry

Go To

  • Camera Screw: The game has a Point-and-Click Game style interface with fixed (but dynamic) camera angles, which can sometimes cause issues. The game's pathfinding is actually usually pretty good, allowing your character to navigate down a winding staircase to a door across the room in a single click. Two common issues is the camera facing the door you just came out of, making it very difficult to click a spot into the room you're now in, or the camera not always facing the same angle when you flee a room or after you knock down the Scissorwalker, throwing off your sense of direction and making you accidentally go the wrong way or simply giving the Scissorwalker a chance to catch up.
  • Complete Monster: Vigo Boradsov, owner of the cruise ship, is in truth the leader of the cult and the organizing of all the game's horror. Summoning the Scissorwalker to massacre everyone on the ship, it is further revealed that the Scissorwalker is Vigo's own daughter who he molested and later turned into a demonic slave to facilitate the sacrifices the cult needed. Vigo calmly throws away the lives of his own servants if need be, and at the game's end, it is seen he has killed more innocents, with no remorse for the lives he's taken or the monster he has turned his daughter into as long as he benefits.
  • Good Bad Bugs: It's possible to avoid several death traps by checking Rooney's cellphone in areas where she can't use it (including while crawling in an air duct, which amusingly causes her to stand up when you get the error message).
  • Narm:
    • The way all of the playable characters walk. Monica swings her arms daintily, while Leonard and Rooney don't move their arms at all.
    • Who knew that you can unlock the achievement "The Nightmare Begins" by just simply taking an ordinary match box? THE HORROR!!!
    • The voice acting in general.
    • Rooney's Major Injury Underreaction and Gambit Roulette at the end. Seriously, tearing out her own eye with her bare hands, if it's even possible, should have her bleeding out and screaming in agony, and how could she have possibly known that doing so would allow her to control the Scissorwalker?
      • Combine that with Vigo standing stock-still and shouting "No! Wait!" over and over rather than making any attempt to escape (which even the voice actor has trouble with)...
    • The conveyor belt chase sequence has serious echoes of Scooby-Doo.
    • At one point Rooney encounters a corpse hanging from the top of an elevator which starts laughing at her, which comes across as less "terrifying" and more "nonsensical." Failing to react in time means the doors close before she can leave the elevator, which... somehow results in death by "failing the elevator challenge."
    • It's possible to be killed by an incredibly slow moving serving table crushing you against a wall. What's better, even if you dodge it, the boat attendant Monica was talking to is invariably killed by it anyway despite having just as much time to see it slowly rolling down the hallway as you do. Also, the QTE to dodge it makes it look like you're trying to hit the attendant with it.
    • The ridiculous amount of times the characters keep bringing up Rooney's suicidal tendencies, or coldly referring to her as the 'Deathwish Diva'. A person working to survive just like everyone, who also happens to have depression or suicidal thoughts, is apparently a bigger issue to some than a monster roaming around the cruise ship and killing everyone inside.
    • The absurd dryer death, complete with wonky ragdoll physics and blood splattering everywhere despite Monica very slowly tumbling in the dryer.
  • Narm Charm: Some people do enjoy the game's cheesiness, unintentional hilarity, and the points where there are some genuine scares. The Scissorwalker's tragic backstory and cool and creepy design in a game full of rude, boring, and weirdly animated normal people makes her a highlight.
  • Obvious Beta: The developers ran out of Kickstarter money before being able to fully finish the game, and it really shows. Though at least technically solid from a performance perspective, the game is wildly inconsistent in regards to whether dialogue is voice acted or simply text, and numerous plot threads are left unaddressed in a way that makes it obvious a huge chunk of the plot simply was never developed. Most notably, Jerome was planned to have his own chapter. Appearing alongside the other playable characters in promotional images and concept art, it seems the game was written with Jerome's chapter in mind, which is likely why certain events referenced in other chapters are never elaborated upon.
  • Rescued from the Scrappy Heap: While Monica starts off as a rather unlikable character, some players have warmed up to her in the third chapter where she's somewhat less of a jerk to Rooney after being rescued by her, and goes to repay the favour by rescuing Rooney from Jerome and Vigo.
  • The Scrappy:
  • So Bad, It's Good: The game is a mess in many more ways than one, from poor visuals and animations to the hilariously bad script, which can make it oddly entertaining.
  • Too Bleak, Stopped Caring: It's pretty hard to root for pretty much anyone in this game, except perhaps Rooney, due to the fact that the majority of them are either bland, creepy, or just plain unlikable. Rooney's chapter in particular has pretty much nearly everyone calling her the 'Deathwish Diva', basically mocking her for having depression and suicidal thoughts, or getting mad at her for being alive as opposed to their friends. By the end of the story, you'll probably be rooting for Scissorwalker to kill everyone on the ship, sans Rooney.
  • Viewer Gender Confusion: The Scissorwalker is female, but the shadows and shape of their head makes them appear to have a mustache. Since the Scissorwalker's identity as Vigo's daughter Yolanda isn't revealed until just before the end of the game, combined with the fact that Clock Tower's iconic villain was "Scissorman", many viewers spend the game assuming they are male.
  • What Could Have Been: Jerome was to have a chapter of his own produced when the kickstarter reached its goal, but it was never met. His chapter could've possibly explained the origins of the Scissorwalker and how he got involved with the cult in the first place.
  • The Woobie:
    • Oh dear lord, Rooney. Practically nobody except Leonard, Jerome who may or may not have been leading her on the entire time, and Angie (one of the survivors), cuts her a break and bullies her for having depression and suicidal thoughts, hence her nickname "Deathwish Diva". By the end of the game, she has to euthanize her guardian Leonard after he is captured and horrifically tortured by the cult, and even has to tear out her own eye to survive her last encounter with Scissorwalker. The only positive outcome for Rooney is reconciling with her friend Monica, and the two of them being rescued by the police by the end of the game.
    • The Scissorwalker, A.K.A. Yolanda Boradsov, who was basically raised from the dead to be enslaved by her father and commit murder against her will. It takes Rooney tearing out her eye and replacing it with the Eye of the Kassites to remove Vigo's control over his daughter's soul, and then convincing Scissorwalker to kill her father to help her finally move on to the afterlife.

Top