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  • Special Effect Failure: Neuro is made with a fraction of budgets for games of it's time and it shows. The game tends to be overwhelmed with graphic problems - even when standing still, the gun you're holding is too low giving off the impression that you're a three-foot midget; when crouching and looking down larger guns in your hands will clip it's muzzle through the floor surface. Then there are enemies clipping through doors, and if you perform a Railing Kill (which the game generously decide to program in despite graphic limitations) the enemy model will clip through the upper railings before twisting and contorting like rubber mannequins.

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