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  • Anti-Climax Boss: The Darkest Faerie. Her only attacks are firing homing elemental balls (which you can deflect at her) and summoning minions. She even goes down faster than the first boss.
  • Breather Level:
    • Corrupted Shadowglen in Act 3. The layout is practically the same. Other than the addition of minion enemies, your character has too high a level to be bothered by the plant enemies that may have given you trouble in Act 1.
    • Illusen's Glade in Act 3. The layout is pretty much the same with the exception of an easy riskless rope gun segment.
    • Arena District in Act 4. The battle in it is harsh, however, that's all it takes to complete the shrine, making it by a landslide the shortest shrine in Act 4 to complete.
  • Complete Monster: The Darkest Faerie is the ambitious Dark Faerie who seeks to destroy Neopia and rule over what's left of it. Originally one of the 12 champions of Altador, she betrayed her allies and their king for power, causing the whole kingdom to be overridden by darkness. After being turned into a statue as punishment, she returns 1000 years later and quickly conquers both Meridell and Faerieland, terrorizing both lands with monsters, and deciding to announce her arrival by dropping Faerieland into Meridell, which would destroy both kingdoms and kill everyone. Being defeated yet again, the Darkest Faerie is later unsealed by the traveler Reizo, cursing the traveler into becoming her minion, and deciding to turn numerous innocent Neopets into hostile Wraiths, and then steal one faerie's identity to direct the heroes into ambushes. Her ultimate end goal is to gas all of Neopia with poison, which would kill everyone in the kingdom, and attempts this plot twice, both times tying hostages to the bombs.
  • Demonic Spiders: Minion Artilleries. They have a lot of health, will shoot a stream of projectiles at you frequently, will run away if you try to melee them, and will ram you if you ever do get near.
  • Ensemble Dark Horse: The Gelert Assassin. His threatening appearance, calmly sadistic demeanour and brooding voice make him popular among fans.
  • Goddamned Bats: Minion Archers appear all over the place, are near impossible to hit with Tor, and will keep shooting.
  • Goddamned Boss: Plague Serpent is this. Only his head charge can render him open to attack, and often he will not use it.
  • Good Bad Bugs:
    • Certain bosses that do not use the 'Flash of pain' trope when hit will also not deplete motes. For example, attacking Plague Serpent while having a supernova equipped to your sword will not use up any mote power or magic.
    • Due to a programming bug, the Abandoned Mines only needs to be completed by saving Mayor Jurgin. You need not rescue a single miner, they all go back to Cogham.
    • If you feed the petpet in market town and quickly enter the building near by you effectively become invincible as you never have to feed it and your health and magic stay at full.
  • Harsher in Hindsight: The Darkest Faerie's plan to crash Faerieland was later pulled off successfully on the website in "The Faerie's Ruin" plot.
  • Narm:
    • The Werelupe King stabbing King Altador with a boomerang, outright killing him, is hilarious, to say the least. Prompting someone to make this.
    • And right before that, Altador just backhands Gnarfas despite having a sword!
  • Nightmare Fuel:
    • The music in the Corrupted Black Keep Grounds. WHO THE HECK IS WHISPERING?!
    • The concept of the Shadowglen Woods as a whole. Plants that spit what is essentially described on a previous sidequest as acid at you, the same variety wrenching themselves from the ground, and scary-eyed vine monsters twice your height that, if not well equipped, could kill you in seconds. Not to mention the same plants are in one of the side yards of your very own farm, and taking over the farm of one of your neighbors. It's spreading...
  • Paranoia Fuel: In Crypt of the Fallen, the final room is completely empty, except for one small coffin. Approaching it will cause a Death Knight, the hardest kind of enemy to appear behind you.
  • Scrappy Mechanic: Some water sends you back to solid ground with lost life, while other water kills you instantly for a game over. There's no way to tell which water is safe. An example would be the deep water in the middle of Bogshot swamp is safe, but the water near the boss arena is instant game over.
  • So Okay, It's Average: The game is playable for the most part, but those outside the Neopets fanbase, and even many within, don't find the game particularly memorable.
  • That One Attack: The Gelert Assassin in his final phase will use this attack where he zooms around the screen randomly at lightning speed. The attack lasts for quite a long time and he is invicible during it, and it deals a lot of damage.
  • That One Boss:
    • The Werelupe King. His mercy invincibility and ability to block mid combo means the 3 hit combo will not affect him like it can to most enemies.
    • The Dark Faerie sisters give you three targets to aim at, they constantly cast spells, and Roberta's magic is the one thing that can reliably hit them, but she also has low HP.
  • That One Level: The sewer shrine is regarded as the most difficult part of the game. The first section is fine. The second section involves sneaking out of the sight of enemies because the doors will close if they spot you. The third section involves 6 obstacle courses with an extremely strict time limit.

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