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YMMV / Nehrim

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  • Alternative Character Interpretation:
    • The Light-Born/Gods as a whole are subject to this, and that's intentional on the game's side. Are the Light-Born genuinelly heroic, if not infallible Well Intentioned Extremists who sincerely have humanity's well being in mind, or are their abusing their God Guise for the sake of power? And if they have good intentions, are they right when they insist that Democracy Is Bad, or there could be a better alternative for humanity?
      • On one hand, the system envisioned by the Light-Born is explicitly undemocratic, people are forced to live under religion based laws whether they are fine with it or not, and the Southrealm in particular takes this to the Logical Extreme, being a dystopic society where people are constantly humiliated, tortured, killed and corpses are exposed in broad daylight to keep the populace scared and subservient. It's hard to buy that the Southrealm's Temple has even remotely any goodwill in their intentions.
      • On the other hand, characters like Barateon fully demonstrate how even apparently noble goals can be twisted for personal gain. Barateon betrayed his former allies and turned the Middlerealm into his own personal domain, where he represses the populace and discriminates the Aeterna and magic-users as scapegoats. Obviously, he's hardly better than the barely deposed Light-Born. And as the main quest progresses, we witness Narathzul's descend into madness as well, as he becomes increasingly megalomaniacal, and outright lies about being predestined to become the Shadow God because he didn't want anyone else (sayread The Orphan) to grab that chance. When he realises his half Light-Born heritage he has a Heroic BSoD and is brought down by Ark, leaving his mother Goddess Irlanda heartbroken for the loss of her son and leading her to suicide, further demonstrating that the Light-Born were absolutely capable of sincere love.
    • Barateon counts as this, due to the lack of depth of his backstory. Up to the player whether he was a Straw Hypocrite all along and never believed in the Order's principle, or he actually did at first but became increasingly disillusioned until he saw the chance to take the power he wanted. Similarly, it's up to the player if his I Did What I Had to Do speech during his final confrontation with Narathzul was something made up for the sake of being Defiant to the End, or he was genuinely concerned at the prospect of letting Narathzul acquire too much power.
  • Breather Level:
    • Main quest's "The Leader Returns" ends in a couple of minutes. First, Narathzul Arantheal and you end the siege of Mountain Monastery by killing a couple of Middlerealm soldiers. Then, Narathzul, Callisto, and you ride to Cahbaet (with at worst a few encounters with wolves), and... that's all.
    • Main quest's "The Help of the Fallen" is very easy, too. Enter a dungeon through a portal, travel through a long corridor, resolve a puzzle to unlock the last room, then enter it, pick the sword, and leave the place. There aren't any enemy or trap in the place.
  • Demonic Spiders:
    • Those damn acolytes if you're a mage. With their reflect magic, and spell absorption, you often end up killing yourself with your own magic while they smack you around with their claymores.
    • Also the actual Tarantulas. They're all over (one right outside the start of Part One!) - they're tough, spam paralytic spells so you spend more time on your face than your feet, and on top of it you don't even get to harvest any venom from them.
  • Even Better Sequel: Arktwend is a beloved work within the Morrowind modding community, but Nehrim is much more critically acclaimed, thanks to the vastness of its world, its deeper lore and plot, its superb voice acting and the revamped mechanics; there's even a small community of players somehow more attached to Nehrim than vanilla Oblivion.
  • Game-Breaker: The Magic Winds armour sets if you're a mage, with its massive magic regen bonus spamming high level magic attacks and backpedaling away from enemies makes the game pathetically easy.
  • Narm: Barateon's death is, hands down, the narmiest moment of the Vyn Saga, possibly of the entire Elder Scrolls modding community. As he solemnly repeats "You won't get me!" while approaching the tower's edge, Narathzul quietly recites a literary quote (from Goethe) which just makes him sound like he's raving. They even await for the other to finish a phrase before talking (blame the Oblivion engine). Finally, Barateon screams in the least convincing way possible as he jumps down, looking less like a man jumping off an edge and more like a ragdoll pulled down with an invisible cable. As if that wasn't enough, when you return to the castle's courtyard, you'll see his body perfectly impaled, right through the exact center of his chest, on a pole conveniently placed down there. You just wonder if he has inhuman diving skills and intended to do that, or it's an absurd coincidence.
  • That One Level: The Professional. Oh god, The Professional. Remember how annoying it was in Oblivion to carry objects outside of your inventory? You'll have to do this with several of them... in a Timed Mission. Oh, and it is part of the main quest.
  • That One Sidequest: "No sturdy shoes" has Lady Bodenbruuk requesting you to find and bring her beautiful and expensive shoes when you find them. Easy enough? Well... unless you read a guide or snoop inside the game files, odds are, this quest is gonna lay forgotten in your quest log because:
    • The shoes she wants are scattered all over Nehrim and there's no quest mark at all, not even suggestions on possible locations.
    • The total number of pair of shoes you need to collect is just five, but the quest log never informs you of this, so you can't know how close you are to complete the quest.
    • A pair of shoes is Permanently Missable Content because they're found in a location that becomes inaccessible during main quest (even worse, said location isn't even an important one, so you may never think of visiting it unless you like exploring around). And because of the aforementioned reasons, you will never know that you forgot a pair of shoes there. And the game won't remedy if you start the quest after said point of the main quest.
    • Last but not least, because of a bug the quest log won't inform you that found all the shoes needed. That's right: even assuming you found all the shoes without any help, there's no way in game to know that you actually completed the quest.
    • The only helpful thing in all of this is that the quest log updates when you pick shoes she's interested in, so you don't have to pick random shoes to see if she will like them.
  • They Wasted a Perfectly Good Plot:
    • Doubles as They Wasted a Perfectly Good Character. Considering the great lengths the game goes to otherwise to properly build up climactic events of a far less grand scale, the player killing all the gods but two in a Boss Rush during a single quest where each of them get maybe two lines of dialogue can come across as rather anticlimactic. You'd expect each slaying to be a quest in its own right, if not its own whole quest chain, requiring proper preparation, allowing you to get to know what they're about before the fight, and culminating in a unique challenge befitting their nature and abilities, but alas.
    • Dark Messiah Narazul Arantheal is a morally ambiguous, somewhat sinister figure from the get-go, but after overthrowing Barateon, hints are increasingly dropped that he is about to completely lose it and go Full-Circle Revolution, forcing you to do the same to him, but this never manifests, as he dies in an unrelated way soon after.

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