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  • Fan Nickname: The game is often called "My Little Pony Gameloft Game" to distinguish it from the franchise.
  • Game-Breaker:
    • Laughter Shards. They're ever so plentiful in the game, to the point where you can easily stock literally hundreds of them within a few minutes.
    • Princess Celestia, Princess Luna, and King Sombra all have an animation that has them drop one of each shard. Justified by what you have to do to get them (Celestia costs a lot of gems, Luna is obtained by completing all the quests in Ponyville, and King Sombra, originally a limited-time pony obtained by logging in during the two-year anniversary update, can now be obtained as a reward for collecting all of the Mane Six).
  • Good Bad Bugs:
    • Turning on airplane mode on iOS devices allowed you to pay bits for ponies that would normally require playing a game to obtain.note  It also changed Soarin's price from 450 Gems to 67500 Bits and vice versa for Fleetfoot. This was patched in version 1.0.1.
    • Once Twilight becomes an alicorn, Derpy will no longer appear in her box. This would go between being fixed and unfixed as time passes.
    • If you have many ponies and scenery in Canterlot, you can prevent Changelings from ever spawning naturally. This got fixed as well thanks to Canterlot's increase in size in the February 2015 update.
  • Hilarious in Hindsight: King Sombra being unlockable as a friendly citizen instead of a "disaster" like Queen Chrysalis seemed extremely jarring at first, given how he was a well-known Vile Villain, Saccharine Show and No-Nonsense Nemesis in canon... until My Little Pony: Friendship is Magic (IDW) Issue 34 to 37 eventually came out and gave him a Heel–Face Turn, thus actually making his role here look like uncanny Foreshadowing.
  • Heartwarming Moments: In "The Crowning Achievement" event, Lyra runs to get Bon Bon when she realizes there's future ponies walking around, and as she's explaining the situation in a panic, mentions:
    Lyra: So I ran home to you, because you've been a secret agent for LONGER than me, and you make me feel SAFE, and…
  • Junk Rare: Many, many premium Ponies bought using considerable amounts of Gems can vary from uniquely-designed background characters to simple palette swaps and ponies with "normal" designs and no noticeable features.
  • Narm: Tempest Shadow's (or Fizzlepop Berrytwist's) dialogue to the Ursa Minor in the "Story of a Storm" event. It might sound dramatic if it was actually heard, but reading it is another story altogether. She constantly talks about not needing friends anymore, blames the Ursa Minor for the entire incident, and her lines are filled with Dramatic Ellipses and key words being ALL-CAPPED.
  • Polished Port: Amazon Underground version is made to be faster, the gem gain is more forgiving, real money system is removed, more free stuff and better rewards. Still, all of the gem prices are the same, though. However, it also had a bug where it crashes when it awards the Day 91 prize. Sadly, this version has been pulled and is no longer available.
  • Porting Disaster: The Windows and Apple TV ports were left behind and never got updated.
  • Scrappy Mechanic:
    • Clearable Objects that naturally spawn in your town cost money and time to remove (some even requiring 16,000 bits to remove). And unlike other, similar games, you cannot place these down yourself as decoration, meaning they will very likely spawn in an area you're developing and stick out like a sore thumb in the process.
    • Parasprites in Ponyville, Changelings in Canterlot, Vampire Fruit Bats in Sweet Apple Acres, and Plunderseed Vines in all those locations (until the Invasion of the Plunderseed Vines event ended) and the Everfree Forest. Each unit requires five of a certain elemental shard to remove (three in the bats' case, and a varied amount with the vines). Have fun grinding Magic shards (the rarest of the shards) if you end up with magenta Parasprites or bats, Changelings shielded by magenta energy, or vines that require Magic shards (unlike the other units, they don't have a visual indicator to show which shard is needed to get rid of them; you'll only know when you tap on them) as they're just as common as the other five types. Somewhat alleviated by the advent of totems in the Everfree Forest update, although you still have to wait for the totems to produce shards (and collect more ingredients for a new totem once your current one runs out, then wait for the totem to be made).
    • There is no confirmation prompt (as in, the "are you sure you want to X?" box you would get for, say, deleting a file) for using Gems. It's very easy for a single mis-tap to use precious Gems you've been trying to stockpile for a big purchase, and there is no way to undo it.
    • The timed events where every one of the player's friends compete against each other to get the highest score or performance and win an otherwise unavailable event pony.
    • The Tokens system. The August 3rd, 2016 update added small trinkets specific ponies can acquire by being sent to do one of several tasks which take anywhere from only a few minutes to four to nine hours to complete. Once finished, they have a random chance of spawning one type of Token which drops out along with EXP and bits. Each token type can only be collected by two or three eligible Ponies that can do tasks, while the Ponies that can be bought using the tokens cost from five (for a Token that's rare) to 60 (for a Token that's common), forcing you to grind several days just to unlock one pony. These ponies are required to be bought in order to do their respective tasks and advance through missions, and it's almost worthless to purchase them using Gems as they otherwise can run above 300 gems.
    • An update introduced later on introduced several more Ponies that can pay a visit to Ponyville either permanently or temporarily via a hotel, and during that period you have a chance to invite them into town as a resident by completing a variety of tasks, including collecting a specific number of at least one to three three different tokens. Despite most of the tasks these background ponies can attempt not requiring as many hours to finish, the spawn rate for tokens remains uncommon to rare, and unless you use Gems to grind for the tokens faster, a temporary Pony will leave well before you can collect all the necessary Tokens needed. Additionally, you cannot grind for a Token type if there is no Pony that requests the Token the tasks normally produce. And then there's the events dedicated to sending Ponies to round up tokens- including some that require very large sums of Gems to purchase (and even then, you may have to purchase a building with a large amount of gems just for the pony to do it's task and collect a Token).
    • Group quests, framed as a sort of a Interactive Fiction where you make choices in a storyline in order to get better prizes, ranked at different tiers depending on how many points you get. Except it changes every time which choice will give you the most points, so you just have to keep playing the quest until you get enough points to maybe get the character or shop you want. Oh, and there's a time limit before it stops you from continuing to the next task and gaining more points, though you can bypass this by watching ads...as long as the game doesn't crash during an ad. Not to mention that if you're in a large group quest, the characters in the quest will be prevented from doing tasks outside the quest, like earning tokens - and some stories require 120 characters.
    • Limited time stories, in which you spend 7-10 days completing a series of tasks based around a certain story (usually based on an episode of the show or an issue of the IDW comics) in order to acquire rare gifts. One of the common tasks involves slowly acquiring a certain number of tokens, invoking all the above mentioned gripes with that system, multiplied by the fact you have a time limit (having more eligible characters can get more tokens, but those characters tend to have a hefty gem price and it's unlikely you have all of them). Another kind of quest added later involves a boss fight system, which is just tapping a button to take away a fixed amount of damage, then waiting a good amount of time before you can do more damage. Some quests let you use a special token to add to the damage, but those tokens take a long while to accumulate. Add this to the fact some quests literally just stop you from progressing until a certain date and time, and it's unlikely you'll finish the story without putting a lot of time (and probably money) into things.
  • That One Achievement: Dragon Feeder can be this if your going for a no real money run. You have to spend 500 gems, which you gain real slow and it's rare to find more. If you're not playing on Amazon version where gem gains are faster and not paying any money, prepare for a massive amount of waiting trying to get gems.
  • That One Level: The Minecart Game before the 2.8 update was easy, but the easiness ends with the speed buff update from 2.8. The minecart now moves faster, with less time to think and react.
  • Underused Game Mechanic:
    • Everfree Forest for not being a true village alike Ponyville, Canterlot, and Sweet Apple Acres. Even the one character that lives there in the show's canon (Zecora) is completely absent. She instead lives in Ponyville with a duplicate hut while she leaves her Everfree Forest hut vacant for the Mane Six to use to make totem poles.
    • The Changeling Kingdom isn't a true "village" like Everfree Forest, and isn't even accessible once the Changeling event is done.
  • Unexpected Character:
    • Fan favorite background ponies like Lyra Heartstrings, Octavia, and Dr. Hooves being playable are no surprise, but several bronies were surprised to see some of the The Big Lebowski ponies from "The Cutie Pox", particularly Jesús Pezuña, being present.
    • Given the issues raised with Derpy, her appearance wasn't exactly certain, but the developers found a way to sneak her in anyway without ever having to reference her name directly or change the things fans love about her. She would eventually become a playable character in her costumed Lazy Fan form, and later uncostumed under the name "Muffins."

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