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  • Alternate Character Interpretation: Is Buro an Innocent Fanservice Girl or a Covert Pervert? Her cheerful, childlike demeanor and lines in her Joker costume seem to support the former; the most reference she makes to her costume is that it feels convenient to move around in. On the other hand, one of the unlockable eyecatches shows Buro holding an erotic book with a grin on her face.
  • Best Known for the Fanservice: The game is well-known for characters who shamelessly (or not) flaunt very revealing costumes, such as Bunny Girl Rin, Joker Buro, Maid Marija, Magical Girl Marija, Little Devil Marija, and The Girl In Black Marija. Bonus (or minus) points for Idol Buro's introduction, making it seem like she is not wearing anything underneath her skirt.
  • Complacent Gaming Syndrome: Expect all score chasers to use Joker Buro (points per note increases at 60 and then 70 combo) and Bunny Girl Rin (triples the points on ghosts, dodging barriers, and collecting hearts and notes). And Little Devil Marija with Lilith whenever it's possible (25% point boost when hitting enemies, but there is a Damage Over Time effect, and Lilith is needed in order to restore HP by hitting notes). One of the loading screen tips even suggests to use Joker Buro or Bunny Girl Rin if you're going for high scores.
  • Goddamned Bats: Hammer enemies come from a very awkward angle and (besides being color-coded like the other projectiles/enemies) it's hard to judge whether they are ground or air enemies until it's nearly too late.
  • Hilarious in Hindsight: This game features ghost enemies, which vanish halfway across the screen and do not impact the player's health or combo if missed, drawing comparisons to Groove Coaster's Ad-Lib notes. Two years after the game's initial release, the game got a collab with GC, with the ghosts playing the Ad-Lib sound when hit.
  • Nightmare Fuel:
    • The track MopeMope. Those who've seen the original know what to expect: A seemingly saccharine tune that randomly turns into hellish cacaphony, before dropping the sugary facade for a full thirty seconds and then giving the listener one last Jump Scare at the end. The game emulates the original music video by having the scenery randomly change around, most notably to the "haunted house hallway". The official changelogs for the game foreshadow this by explaining that the update that added this song introduces a "changing background" feature, but they don't tell you the context of it. Fittingly, the game's Brutal Bonus Chart, rated an 11, seems to start off as a relatively easy chart, and then turns into absolute spammy madness when the song drops its cheery facade.
    • "MARENOL", by the same musician behind "MopeMope", starts with the usual "Muse Dash! Readyyyy...go!" intro absent, and then the song audio begins, heralded by an absolutely nightmareish scream and the background change gimmick much like in "MopeMope".
    • Though the effects from its native game are not maintained, the Groove Coaster crossover brings back T+pazolite's "Marry Me Nightmare", a fast-paced horror-themed song rife with screams, maniacal laughter and radio transmissions.
  • One True Threesome: Rin/Buro/Majira seems common to many fans.
  • Scrappy Mechanic:
    • The game lets you sync your player data between different devices on the smartphone and Steam versions. Unfortunately, purchases (DLC in particular) don't sync between the Steam and phone versions, meaning that if you want to take full advantage of PC-phone synchronization, you'll have to double-dip on the game.
    • Switch users have to wait about a month for updates, leading to, for example, getting the Halloween update in late November. This might be understandable given that the Switch version, unlike the other two, is a one-time purchase with a fixed price, and delaying its updates helps the DLC track musicians get their royalties through players purchasing the DLC on the other versions. This isn't the case with every update though; Switch users got the Groove Coaster collaboration at the same time as the other versions.
  • Self-Imposed Challenge:
    • You can do a Pacifist Run in this game; unlike most music games, missing an enemy doesn't necessarily cause you to take damage; if you miss by simply dodging the enemy, you won't get hurt, and ghosts don't do any damage if you pass through them. Thus, on some charts it's entirely possible to clear the chart with all of the enemies missed, and it's even possible to combine this with a No-Damage Run if the chart is sparse enough.
    • Play as Little Devil Marija with any Elfin besides either Lilith or Silencer, and see how far you can get.
  • Spiritual Adaptation:
    • This game's version of "MopeMope", with the sudden, jarring shifts in music tone and scenery, makes you wonder if the developers and the composer were channeling Eversion.
    • On an overall level, the game feels like Taiko no Tatsujin except sprinkled with lots of cuteness and some fanservice, with the same basic concept of horizontal-scrolling notes that come in two colors.
  • Theiss Titillation Theory: Maid Marija is known for her stage clear animation, in which she holds on to the neckline of her dress because she already has a lot of cleavage showing.

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