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YMMV / Moon: Remix RPG Adventure

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  • Awesome Music: The game prides itself on its "choose your own soundtrack" system, where you get a selection of music tracks and can customize your own playlist to serve as the Background Music. Composed by various Japanese underground musicians of the late 90's, the soundtrack features a wide variety of different musical styles, ranging from relaxing ambient compositions to groovy dance tunes to weird and trippy experimental sounds. It is an absolute gold mine of cool music.
  • Nightmare Fuel:
    • The nightmare the protagonist has with the various people of Moon World (including some unused ones) pleading with him for help while trapped in a cage. It contains elements from the deleted alternate ending, such as the specific Dragon portrayed there.
    • The alternate ending itself. Those presumably killed and injured by the Hero wait in line on the "Dragon's Tail," a cold (or hot, depending on the person) area with bleak scenery, featuring only rain, water, and very limited structures to get healed by the Dragon. Gramby tells the Hero, now nude and in his initial humanoid form, that what he did was wrong and he must pay for his sins, and there is no escaping that fate. The Hero is extremely distraught, understandably, crying and unsure what he should do at first. He does heal the endless wave of people and monsters who wait for him, but gradually becomes the Dragon he slew. Aware of his fate, the Hero-Dragon conveys that the Hero is coming to kill him. The player is shoved aside and the Hero, clad in his armor, slays the Dragon he is fated to become. It's implied that this will happen again. All of this is made even worse by the fact that the Hero was not in control of his actions — they were caused by the cursed, irremovable set of armor he wore, and he is but a child.
    • Some of the ways the animals die at the hands of the Hero are pretty gruesome. Slymy gets fried to death with a lightning strike, Drakey gets sliced in half, and Shlyme's corpse looks so severely deformed that it's barely recognizable.
  • Spiritual Successor: After Love-de-Lic folded, each of the game's three designers went on to make their own spiritual successors to Moon. Yoshiro Kimura went on to make Chulip, Taro Kudou would make Endonesia, and Kenichi Nishi made GiFTPiA and later Chibi-Robo!. Common features include taking place in small communities, day-night cycles with locals having their own schedules, bizarre Speaking Simlish using recordings of human speech, and game progress being tied to helping other people.
  • That One Sidequest:
    • The fishing contest has a very low chance of getting all the conditions right for you to win, including no trash and over five fish quickly catching the lure and not putting up much fight.
    • Getting past level 5 in the arcade machine looks simple but is very difficult, and you start over completely after losing since you get 1 play per 10 Yenom.
  • The Woobie: The Hero, surprisingly. He was chosen by the Minister to become the hero meant to slay the dragon. The armor he wears is cursed and makes him unable to think about anything but violence. He is also the one character Killed Off for Real and doesn't get to live in the real world.
  • Woolseyism: The official English localization was overseen by video game journalist and developer Tim Rogers, who is known for his very distinct writing style. Notable Woolseyisms in the game include the prevalent use of the word "heck", as well as various puns, such as the dialogue options "I'll buy" — "I'll... bye".

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