- Goddamned Bats: The missile-dodging smart bombs in later levels.
- Nightmare Fuel: The Game Over screen. As Daniel Floyd put it..."And what happens when you inevitably lose? The game eschews the typical "Game Over" screen found in almost every arcade game of its day for something a lot darker. With two symbols, it reinforces the horror of what's occurred in a way that most modern games fail to do with pages of script. It simply says "THE END", across the flash of an incoming explosion.""I'd wake up in the middle of the night from a nightmare where I'd see these streaks coming in, and I'd be up in the Santa Cruz mountains, and I'd see it hit Sunnyvale and I'd know I had about 45 seconds until the blast reached me. I had those nightmares once a month for a year after I finished Missile Command."
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/MissileCommand
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