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  • Americans Hate Tingle: Shockingly, despite the intense dislike the game got in America, it was very well liked in its home country of Japan. Helps that it came with a complete guide to read if you got stuck in it's original country.
  • Awesome Moments:
    • As frustrating as the game is, it is pretty awesome that it averts the formula of "queens are bad and princesses are good" by having the Damsel in Distress be a queen rather than a princess.
    • The Game Boy port has an ending scene of Milon and Queen Eliza getting married. With so many examples of a royal Damsel in Distress in videogames such as Zelda and Peach not taking the next step after being rescued, it's nice to see one who actually does. Even more awesome to see Milon, a commoner, become king. Doubles as heartwarming.
  • Demonic Spiders: Because of the lack of mercy invincibility, damn near every enemy was this. It doesn't help they can easily swarm you until you die. If you didn't know the continue code, you were doomed to lose all of your progress.
  • Memetic Loser: Milon gets this for wearing what may be pajamas and using bubbles as weapons.
  • Polished Port: The Game Boy port rectifies a few things to make it a lot less fake difficult. It adds more variety to the soundtrack, including on the title screen, an ending cutscene, an inventory screen to check on Milon's stats (accessed by pressing Select), a password system, a bit more Mercy Invincibility when hit and a few bosses have been given new graphics.
  • Surprisingly Improved Sequel: Do Re Mi Fantasy, but it accomplishes this by axing all of the first game's Metroidvania elements and turning the whole thing into a bog-standard (but beautiful) side-scrolling platformer.
  • That One Boss: All of the bosses are fairly hard, but the last boss was particularly this back in the day if you were a poor schmuck who had a black-and-white TV. Given the boss has several identical-looking interconnected "floors", or well, versions of the same floor (complete with fake bosses that look and act exactly like the real thing) that were only different by the color palette, it was nearly impossible without memorization and trial and error to defeat the real final boss (unless you just got plain lucky and/or were skilled enough at the game to defeat each one in turn until you stumbled upon the real one).

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