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  • Demonic Spiders: The scorpion-looking Alien Tanks that guard certain Hedoth structures or areas. They are to vehicles the same way the Black Combots are this to everything else. They are pretty tough and resistant while sporting a weapon that has superior firing rate along with better damage. Individually they are not a threat to a combot, but a large group can be an extreme threat to a whole team of combots (especially if they don't sport energy-resistant parts).
  • Game-Breaker: certain Combot part combinations can qualify as this. Almost always needs captured enemy parts for it to work.
    • Camo Torso + Jumpjet Legs = the ultimate in sneak attacks.
    • Hedoth Combot parts. Only available in 2~3 of the multiplayer maps, if that. Horrifyingly powerful Arm Cannon, Sinister Scythe claws, extremely heavy armour, average speed, and innate health regeneration, balanced only by stunningly high, bank-breaking resource costs and excessive research times. Put a rank 5 crew in one of these monsters and it will be borderline unstoppable even unsupported. If someone captures one, pray you can destroy it before they get it back to base. Failing that, you must wipe out all of their research and production facilities before they can finish the research and start building duplicates. There's a reason the corps go crazy over even a hint of Hedoth tech.

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