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  • Broken Base:
    • While the ports are considered to be very well done, there's some divide between whether they're better than the original NES versions of the games or a step down on both a technical and aesthetic level. The character sprite changes have also been one infamous point of contention, since Mega Man and the bosses got redesigns — and then there's Proto Man / Break Man, who is his NES design with more colors on top, making his head come up to the new Mega Man sprite's chest in a really jarring way.
    • Another big point of contention is the music. While many enjoy the remixed music with the distinct Genesis sound, others find the new music to be grating and unpleasant to listen to.
  • Goddamned Boss: The Yellow Devil from the first game is significantly slower than it was on the NES version, meaning dodging its attacks is a whole lot easier and the only real annoying part of the fight is the short visibility window of its eye and the fact you have to time your attacks carefully. The fight can and will take a while because of it, but you're more likely to survive this time.
  • Good Bad Bugs: Though all the fondly-remembered glitches from their NES counterparts were removed, this game's engine allows you to cancel knockback by pausing just as you take a hit. It doesn't let you avoid damage like spamming the pause button in Mega Man 2, but it will stop that little flying asshole from knocking you off a ledge and into a Bottomless Pit, which neuters some of the tricky platforming like that found in Air Man's stage.
  • Hilarious in Hindsight: An old promo image exists of Mega Man and Sonic shaking hands, meant to promote Capcom releasing the game for the Sega Genesis. Fast forward many years later, and Sonic would not only star with Mega Man in an ambitious comic book crossover, but in a fighting game as well!
  • Polished Port: Thanks to M2, 2019 port featured on the Genesis Mini runs smoothly with minimal slowdown, which would also be seen on the Nintendo Switch Online release. The 2022 re-release by Retro-Bit also fixes bugs and reduces slow down, though to a lesser extent since they were still working within the hardware limitations of the Genesis.
  • Sequel Difficulty Spike: The lack of an Easy Mode for 2 and the removal of some useful glitches means the games are a bit harder than the NES originals.
  • They Changed It, Now It Sucks!: Detractors will point to the various differences in gameplay, such as Mega Man's awkwardly large sprite making it hard to discern his hitbox, his slower buster pellets and refire rate, and various other quirks as inherently inferior to the NES originals, making The Wily Wars more of a novelty rather than definitive upgrades for them.
  • Visual Effects of Awesome: For all the technical shortcomings, there's no denying that the new visuals are simply gorgeous, with lovingly detailed sprite work everywhere and lots of added touches (such as a little splash when jumping out of water).

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