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  • Awesome Music: The launch trailer music and Main menu/Nova's memories music are quite beautiful, perfectly encapsulating what this game is about and the lonely, yet awe-inspiring atmosphere space has.
  • Awesome Video Game Levels: Practically every level with a more intricate layout and bizarre scenarios tend to be these.
    • "R.A.M. Robots at Midnight" has Kosmo trying to sneak into a robots only night club (that is not-so subtly implied to also be a robot strip club) that has a metric ton of adult gags. Special mention goes to the ending where a Token Good Teammate robot helps Kosmo hide from the robot guards once caught.
    • "Arcade Escape" has Kosmo entering virtual realities that are Whole Plot References to famous video games while also applying those mechanics from each game within the mini-levels.
    • "Polterheist" is a Mood Whiplash borderline Survival Horror with a genuine uncanny and intense atmosphere where Kosmo ends up lost in a haunted mansion and is persued by a strange ghostly figure.
    • "Trapped in the Lab" has Kosmo infiltrating a lab where amoral scientists are experimenting on animals. However the tables are turned when Kosmo lets them all loose - leading to a massive Roaring Rampage of Revenge where Kosmo has to escape the burning lab before it's too late.
    • "The Worm Hotel" has Kosmo doing a "Fantastic Voyage" Plot within a gigantic worm... that is also a hotel for guests.
  • Big-Lipped Alligator Moment: One room you can enter in on "The Worm Hotel" is covered in darkness, till you turn on the light...And reveal that two other aliens were flat out MAKING OUT/HAVING SEX with each other. The game than performs a Jump Cut you to being thrown out of the room. Aside from a remote you pick up to progress the level, this is never brought up again.
  • Bizarro Episode: The odd time travel based levels.
    • "Stuck in Time" has Kosmo trapped in a "Groundhog Day" Loop.
    • "Yb Seog Emit Sa" is a level entirely played in reverse.
    • "Time Goes Ape" follows a story played out-of-order of Kosmo and a seemingly friendly tourist escape the clutches of intelligent apes.
    • "Back and Forths" has Kosmo travelling forwards and backwards through time.
  • Heartwarming Moments: The first thing you do in the game for the tutorial stage? Pick up a flower and hand it to Nova, who happily accepts it, before she and Kosmo kiss.
  • Moe: Given the Fun Size setting of the characters in the game, at least one of them will make you seem them as this trope.
  • Nightmare Fuel: Even you can't die in the game, it can give off this vibe, thanks to levels like "Poltergeist" with its love letter to horror tropes, "Trapped In A Lab" for being one giant scary research facility resulting in letting out all of the aliens in a mass breakout, and "A Mall Of Zombies", hosting Exactly What It Says on the Tin.
    • That earlier statement, where you can't die? You CAN in "A Lively Deadworld", and WILL, to the point where the main part of the level is to gather enough ingredients for a kindly magical being to send you back to life.
  • That One Level: "The Big Bang Room" can be quite infuriating for some new players, especially if they missed the hint of arrow markings carved onto the tree at the start of the level.
  • The Woobie: Kosmo can certainly fall under this at the start of the game. Seeing your girlfriend blow up right before your eyes can be tough...

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