- Annoying Video Game Helper: Aya is constantly vocalizing to alert the player of Incoming! obstacles, in a music based game.
- Breather Level: Dream 14 of Kaito's Adventure has 0 obstacles, is mostly tapping, and takes place on a peaceful shore. Justified in how it implies to be Aya being free of her pain and happy in the afterlife.
- Shipping Fuel: It's easy to interpret Kaito and Aya's close bond as also being a mutual attraction that neither of them could confess.
- Throughout the Kaito's Adventure storyline, they pretty much serve as each others' Living Emotional Crutch and at one point, Aya wishes to tell Kaito something before cutting herself off. Not to mention that in the "Attachment" level, the song used sounds a lot like a love song and that Kaito's dream after Aya's death is very similar to cases of The Lost Lenore.
- The game itself has some light Ship Tease as each level end screen has Kaito and Aya holding hands before advancing.
- Tearjerker:
- Several of the text message exchanges as Aya's health deteriorates, especially her not wanting to see any movie with a sad ending as it implies she wants all the new memories she can make with what little time she has left to be happy ones.
- The ending of Kaito's Adventure, even if you see it coming: Aya dies and the final level symbolizes Kaito's subsequent reaction and grieving. Possibly even moreso if you interpret their relationship as having a budding romance.
- They Changed It, Now It Sucks!: Originally the game cost money, but microtransactions were fairly minimal and there wasn't a life system in play. Naturally the change to free-to-play didn't sit well with some people.
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