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YMMV / Lords of Magic

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  • Game-Breaker: Almost every Faith has a tactic which makes them nearly unstoppable. However, the most extreme example is giving Dragonscale Armor to a Fire Warrior. This allows him to do Fire magic damage passively to any enemy that strikes him. Set the Warrior to Defend and everything besides Fire-immune creatures will get killed without your Warrior needing to take a single swing. Meanwhile, your Defending Warrior will be invincible to everything except Magic damage, which the Armor also gives Resist against.
  • Low-Tier Letdown: Chaos is widely considered the least effective Faith by veteran players. Chaos barracks units are fragile, expensive, and a bit slow. Chaos Guild units have mediocre damage output and awful short Range. Chaos magic creatures are either fragile, difficult to use effectively, or arguably both. Chaos spells can be very powerful, but many are influenced by random chance in a major departure from the near total reliability of other Faiths' magic. Even when Chaos magic works, it is frequently over reliant on gimmick tactics or exploiting Artificial Stupidity. It certainly doesn't help that without patching the game, Chaos is liable to die immediately due to a bug that spawns hostile Level 8 Pegasus Riders in the low level dungeons around Chaos' city.

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