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YMMV / Loom

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  • Awesome Music: All of it, which is to be expected since every tune was lifted from Swan Lake.
  • Cult Classic: Never having been a smash hit, the game is still fondly remembered and maintains a devoted following even 30 years after its release.
  • Esoteric Happy Ending: While some parts of the ending are clearly meant to be bittersweet, bordering on a Downer Ending, Bobbin turning himself into a swan (apparently irrevocably) is treated like a good thing.
  • It's Easy, So It Sucks!: The game received some criticism for its short length and simple interface for being too easy. Space Quest IV: Roger Wilco and the Time Rippers mocks this by featuring a similarly titled game called Boom with no inventory, no interface, or any kind of interactivity at all.
  • Nightmare Fuel: Chaos.
    • The talkie version of Chaos is even better. It's all synthesized and creepy and "we are legion." Brr.
    • Bobbin's stock scream clip is even more horrifying.
    • Rusty Nailbender after he's killed by the dragon.
    • So what is inside the weavers' hoods, anyway?
  • Older Than They Think: Many people will mistakenly attribute The Secret of Monkey Island as the first LucasArts adventure where you can't die or reach dead ends (possibly due to Ron Gilbert being the most vocal critic of them at the time). That honor actually belongs to this game, which was released ten months earlier.
  • Parody Displacement: Thanks to multiple rereleases of The Secret of Monkey Island, and its "Ask me about LOOM" gag in the opening tavern, more people are familiar with said gag instead of LOOM itself.
  • Porting Disaster: Some people feel the VGA upgrade for the FM-Towns and talkie CD re-release is this, with the quality of the VGA artwork resulting in divided opinions. While the Towns version is usually regarded as superior to the talkie release due to all the original dialogue being intact, it suffers from an improper aspect ratio. For the talkie release, while the quality of the vocal performances are top-notch, the rewritten and condensed dialogue has proven a bone of contention for many, and some of the VGA upgrades made for the Towns were not implemented here, resulting in jarring moments where the original EGA artwork clashes with the changed aesthetic.
  • Presumed Flop: Due to the intended sequels never materializing and the fact that it's a bit overshadowed by other LucasArts adventures, many mistakenly assume the game was a flop on release. In actuality, it did fairly well, and even performed well enough to warrant a sequel, but the development team simply decided to pursue other commitments. In fact, it was successful enough to get an Updated Re-release, which would absolutely have not happened had it truly done poorly.

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