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  • Anti-Climax Boss: Happens twice in the second game.
    • You finally gained entry to the forbidden Island CX. You fight your way through the island fortress to the emperor who has been hyped up to be a major Big Bad of the game...only to realize he doesn't have an actual Boss Battle and takes only a single (or two) hits before succumbing to a Plotline Death to pull the lever that starts up the Emerald Moon Reactor.
    • FunFrock, the true Big Bad of the game, can end up as this in the final battle if the player chooses to use the Ring of Lightning. Yes, it DOES indeed one-hit-ko the final boss of the game.
  • Ass Pull: Zoe waiting for Twinsen at the entrance of the Tralu cave barely makes any sense when you take the time to think about how she got there. We're supposed to believe that a heavily pregnant woman somehow managed to traverse a path that has several gaping chasms she would have had to jump across. And when Twinsen and her walk back home, the screen fades out when they are supposed to cross the chasms...
  • Awesome Music: Both Relentless and Twinsen's Odyssey have really nice and memorable soundtracks.
  • Disappointing Last Level: The final area you fight through in Relentless. Not so much the final confrontation with FunFrock, but the path leading up to it after destroying the cloning facility is pretty dull. It's just a long boring mining road which includes one particular rage inducing point where you have to get by an invulnerable Dirt Excavator enemy with absolutely no room to work with.
  • Fanon: A vast majority of people believe that The Voice Twinsen hears when he grabs the Wannie Key Fragment is the true Dark Monk of Zeelich.
  • Game-Breaker: Magic spells in the second game breaks it in half with no shame. It might be the reason why the Big Bad is so damn set in getting it!
    • The Ring of Lightning in the second game when used as a weapon is so overpowered it can One-Hit Kill the final boss of the game.
    • The Protection Spell is just as overpowered if you choose to grab it from it's Bonus Dungeon. If you're quick enough at killing your enemies, you could possibly complete the game without ever taking any damage if you always keep your mana up.
    • Aggressive stance with the sword. Never miss a swing and you basically have your enemy stun-locked.
  • Gameplay Derailment: In the Desert Island theme park, there's a small raised land area that Twinsen can use to jump off from to get into the hole for the money reward without having to complete the duck shooting game.
  • Goddamned Bats, and Goddamned Fireflies in Zeelichian undergrounds.
  • Good Bad Bugs: The famous "jump-save bug" in the second game.
  • It Was His Sled: FunFrock is the true Big Bad of the sequel.
  • Padding: The Island of the Volcano in the second game can be considered this, because other than the Mosquibee refugee cave, it's quite a pointless island. It's basically just traversing a whole island in order to get to said cave. All just so one of the Mosquibees can tell you where their queen was taken to. It's so pointless that there's no need to go to this island if the player already knows where the Mosquibee queen's prison is.
  • Scrappy Mechanic:
    • For the first game, the fact you were able to hurt yourself by running into things in the Sporty stance was a pain for a lot of players; this was thankfully fixed in the second PlayStation port and the 2022 update.
    • For both games, knock-back is an huge annoyance since it's possible to get stuck in a never ending knock-back loop until your eventual death.
    • Aggressive stance's attacks leave a bit to be desired. Twinsen can either throw a quick punch or wind up a slow kick which leaves him wide open to retaliation and, as stated above, some enemies can put Twinsen in a long loop of damage and pain.
    • The Magic Ball is Twinsen's main weapon, and often used to activate levers. A Pinball Projectile, its slow and cumbersome to use within the isometric level design as it doesn't lock onto your targets, and even worse in the thick of combat when multiple hostiles are approaching. You have to keep repositioning yourself just to get the correct trajectory to hit nearby enemies, most of whom have Spread Shot guns and they do lock onto you. Even worse, it relies on magic, deplete your MP and it doesn't bounce. You don't get the most powerful weapon, the Magic Saber until much later in the game and like your fists it's only really effective to melee enemies with in close quarters.
  • Sweet Dreams Fuel: The series has a very "feelgood" feel to it. There are dark moments though.
  • That One Boss: The flying seal on Mosquibee island. You have to use a leather baseball glove to throw back the fireballs the seal spits at you. And you have to use a precise angle to make it work.
  • That One Level:
    • The final grueling walk down the mining road before confronting FunFrock in Relentless. The Dirt Excavator that is almost impossible to bypass gets on almost everyone's nerves.
      • On the topic of the original game, The Temple of Bu walkthrough can really tick people off due to the feeling of Checkpoint Starvation. People are forced to complete entire sections of the temple without the ability to save part way through, and will end up losing all their hard work going through the temple layouts if they die. Switching between the temple's layouts is the only way to save the work going through the temple.
    • The Island of the Volcano, with lava galore in Twinsen's Odyssey. Thankfully, it is only optional.
    • Inside Dark Monk's Statue, the final level of the second game. One particular type of enemy will fire rockets that hits for a ton of damage while another is very tanky. If you think you can just hack and slash your way through you're in for a rude awakening here, Ring of Lightning can only help you so far since the level is somewhat long and if you waste it you won't have any magic for the final boss.
  • They Wasted a Perfectly Good Character: Despite being built up as a huge supporting character in Odyssey, Baldino ends up getting sidelined in the second half of the game. He just stayed to his small island fixing up his crashed spaceship throughout the second Zeelich trip, which the only time Twinsen ever returns to him is when the Proto-Pack needs to be upgraded. What's even worse is that Baldino clearly still has radio contact with Twinsen to be able to talk to him anywhere on Zeelich, yet the only time Baldino ever calls up Twinsen is to remind him to retrieve some Gazogem.
  • Underused Game Mechanic:
    • Twinsen's Odyssey added a dodge mechanic for Twinsen where he sidesteps to the left or right. This was most likely to have been added by the developers in an attempt to resolve getting stuck within knockback-loops that resulted in many annoying player deaths whenever they were trying to fight enemies within the original game. However, said mechanic is quite awkward to use due to "X" being the default hotkey, and the game can be beaten quite normally without ever having to rely on it. Honestly, most who play the game end up not realizing that the dodge mechanic even exists.
    • Also from Twinsen's Odyssey, there's a brief moment during the Emerald Moon escape where it looks like Baldino will be fighting alongside Twinsen. This is the only time such a case ever happens as Baldino just remains with his crashed ship once Twinsen's returned to Zeelich. Baldino even has his own powerful attack animation, but the time you can possibly fight with him is so miniscule during the Emerald Moon escape that you might not even catch that Baldino is capable of fighting.

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