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YMMV / Lionheart: Legacy of the Crusader

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  • Awesome Music: Regardless of people's divisive thoughts about this game, one of its undoubtedly positive aspects is the epic soundtrack (courtesy of the great Inon Zur). Here, you can listen to all the songs for yourself
  • Demonic Spiders: Any of the shamans (undead or otherwise), who have ridiculous range, show up in groups of two or more, often deal damage that the player likely has no solution for (electrical damage) and can wipe out the player in seconds if they're not careful.
  • Disappointing Last Level: Due to Executive Meddling and the game being rushed out the door as Interplay was going bankrupt, the last quarter of the game devolves from the sidequest-driven, faction-based RPG it was set up as into a grueling dungeon crawl with high-level enemies, next-to-no NPCs to interact with and an underwhelming final battle. The final boss is hardly set up at all, and although there is an option to talk down the final boss, it requires a ridiculously-high speech level long after its perceived importance in the story. The ending itself (alignment-based, but impossible to understand in advance) is also abrupt and unsatisfying.
  • Good Bad Bugs: While the chance of successfully hitting an enemy depends on how leveled up your weapon skill is and the damage on the weapon itself, there is an exploit which allows you to attack much faster than intended. Put a weapon in the items slot just above your health by dragging it from your inventory pack (e.g. use hotslot 1). While attacking, just click on a target nearby, and when you swing all the way through — right after you do damage — just press the 1 hotkey and quickly click on your target again. Repeat until enemy is dead. It eliminates all of the recovery after a swing or shot. When you get really good at it your can attack up to four times in the span of one normal attack.
  • Harder Than Hard: The last third of the game for melee characters. Hordes of high-level enemies will swarm you all at once, and you'll die in seconds unless you take advantage of certain exploits (like luring one or two enemies from a pack and dispatching them far away or entering and exiting a floor to heal). Likewise, the final dungeon combines this and what can be described as "hell runs" where the player is forced to run through gauntlets of inaccessible assassins in elevated positions raining arrows down upon them alongside acid that instantly kills the player if touched.
  • Player Punch: The English invasion. Almost all of the NPCs you've met in Barcelona and Montarillou are dead, replaced by a tougher breed of rank-and-file enemies.
  • Scrappy Mechanic: Companions. Unlike in Baldur's Gate, a game also published by Black Isle Studios, the companions in this game are nigh-useless. Most have no character traits or personality beyond what is tied to their quest, they become mute soldiers afterwards, they aren't able to equip armor or weapons, most have hardly any hit points and die very easily in combat, and depending on if they were left in certain locations, they could die due to plot advancements. The game essentially forces the player to go solo if they don't want their companions to die.
  • That One Attack:
    • Knockdowns will throw you on the ground and leave you open to free attacks from enemies.
    • Corpse explosions are fun when used against monsters... until they do the same thing to you. Say farewell to that red globe called health.
  • They Wasted a Perfectly Good Character: Any of the companions - take your pick. A bear cub who's rescued by the player after witnessing their mother's death at the hands of a hunter (an idea also explored with D.D. in Metal Gear Solid V: The Phantom Pain). A robot with lightning powers who's rescued from a crypt. A Blood Knight/Action Girl who's spent decades fighting a seemingly-hopeless crusade under the guise of a curse. Any of these characters could have potentially memorable or interesting stories, but most never get any development after they're recruited and end up as emotionless, mute ciphers for most of the game.
  • They Wasted a Perfectly Good Plot: It's generally agreed that the plot takes a nosedive after the first city (Barcelona), as all the interesting dynamics and tension that are built up between the various factions (Knights Templar versus the Inquisition, Thieves versus Beggars) goes out the window and is replaced by generic RPG enemies and later, most of Barcelona and Montaillou getting massacred by the generic English enemies, rendering most of the sidequests and hopeful moments pointless.

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