Follow TV Tropes

Following

YMMV / Light Crusader

Go To

  • Awesome Music: “Fight For The Light”, the first boss theme.
    • Also, the intro music, “Realm of Mind’s Chaos”. It really sets the tone for the rest of the game.
  • Goddamned Bats: The wizards. Spamming teleport and fireball spells, they're difficult to hit normally without taking a lot of damage yourself, and they're usually never alone. Later on, they begin battle by summoning a mirror image, making it a little harder to hit the actual wizard. Despite its status as Awesome, but Impractical, Judgment is a great spell to use on them.
  • Good Bad Bugs: The Arena in the goblin village is the absolute best place to farm gold, as it...doesn't work as it was clearly intended to. If David stands near a corner and swings his weapon at the right timing, he can hit one of the three goblins just as the captain's dialogue ends and they appear before the transition, causing it to be knocked off the platform just as the "Beat Them!" announcement starts. As the other two won't attack until after the "Beat Them!" announcement, they can be shoved off the platform since you're allowed to move even during this. Since the arena nets you 180 gold per win, a good half hour or longer of this will see you soon able to buy everything from all the shops in the game.
  • Moment of Awesome: Medieval swordsman David vs. a 20th-century war tank. David wins. Granted, he has magic and an Infinity +1 Sword, but still. And it definitely wasn't easy.
  • Self-Imposed Challenge: One of the options allows you to automatically use items when you've taken enough damage. You can actually turn this off, forcing you to heal yourself by going into your inventory to use items and necessitating inventory management since it's easy to max out your item space.
  • So Okay, It's Average: Generally regarded as one of the more passable Treasure games. The combat is considered lackluster and rather unpolished; with your sword's unreliable reach and enemy encounters that take advantage of the former to eat your health, you'll need to keep extra spell capsules and health potions to offset them. But a bigger issue is that it's bankrupt of personality that fans usually expect from Treasure, like the Real Is Brown color that makes the whole game look bland. It's still a fun action RPG with impressive programming, even averting the pitfall of Isometric Projection games by adding shadows to objects, but compared to previous works like Alien Soldier, it can't compete.
  • That One Boss:
    • The Scorpion on B4. This one is difficult due to the fact that its weak spot, its face, is only safely open for a brief second or two due to its claws moving back and forth in front of it. Essentially, the only way to really damage it is to take damage yourself.
    • The Tank on B5, during one of the Army worlds. While David does nearly no damage to it, it pounds you with fire and missiles almost nonstop, making it extremely difficult to deal any damage before being forced to run from it.
    • The Giant Worm on B5, during one of the Farm worlds. While it itself isn't exactly difficult, it tends to hover in the air out of David's reach a large portion of the battle.
    • The Necromancer, the final boss of B5, is a major boss battle with magic flying everywhere and the player getting hammered nonstop unless they're particularly careful.
    • The Fat Fairy on B6. While it has only about 200HP, it tends to fly around the room quickly and will summon a green crystal that if struck, will heal the boss instead of damaging it.
  • That One Level:
    • B2 can be especially difficult for new players. The entire floor's objective is to find all four Orbs before you can progress, each one guarded by a puzzle, let alone the ones on the way to each respective shrine. Included amongst the "fun" is needing to pay attention to and remember Cullen's words, finding enough of the pieces of the torn scroll, memorizing and replaying the tune of a randomly found music box, and understanding the term "penumbra" and what it refers to.
    • B5 can be a bear to get through. Eight different worlds to get through, each with their own mechanics and at least half of which have their own boss battle, some of which can be found in That One Boss above. One of the army worlds also has Mortars, which though easy to avoid due to the slow firing rate and easy to avoid projectiles, are capable of doing upward of 70 damage, more than any other enemy or hazard in the game. Once all worlds are completed, you then face The Necromancer in a pretty rough boss fight. All of this is made even MORE difficult if the player doesn't quite understand how the worlds are chosen when jumping into the crystal.
  • That One Puzzle:
    • The ice puzzle in B5 with the boulders and ice blocks is really the only truly frustrating area in the relatively easy game.
    • The music puzzle in B2 can be this. One of the orb puzzles has four "tuning forks" in each corner of the room, with each one producing a different pitch when David strikes them. Elsewhere on the floor, you come across a music box which plays a tune. Your task is to recreate that exact tune in the room, which is a pretty difficult task to do, and is the hardest of the four orb puzzles given the others have significantly better clues and less trial and error to work out the answer.

Top