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  • Awesome Music: The whole soundtrack is surprisingly catchy. A complete list of tracks can be found here.
    • Special mention goes to Bird Against the Storm, the music that plays in the Lair of the Evil Dragon. While most of the game's tunes have a sort of upbeat techno feel, this one pulls out the heavy guitars out of nowhere. It does a good job of getting you pumped for the fight against Invoke. A shame it only plays in the first and easiest dungeon in the game...
    • There's Hot Blood, which is used against Ifrit, Njord, the Chief Undertaker, and Degos, which happens to be a Boss Remix of Degos' theme before you fight him.
  • Broken Base:
    • The changes to crafting by using shards obtained from decomposing equipment. Either it's a wise move by the developers to make crafting easier early on, or it's considered a bad move due to the sheer amount of resources and money required to max out your crafting level, requiring up to an insane 75 million ely just to hit level 10. Thankfully, it was eventually greatly nerfed to only require a grand total of 10 million ely to go from 1 to 10.
  • Complacent Gaming Syndrome: The most common class you'll see in game is the Blade Master, as shown in Game-Breaker below.
  • Crowning Moment of Funny: There are quite a few if you know where to look, but notable ones are:
    • Sarah Ashelot's Special Cookie. She claims it instantly makes you healthy when eating it, but the player character takes one look at it and instantly regrets asking about it. How bad is it? Freaking IRIS herself suddenly pops up and screams at the player not to eat it, or the game ends!
    Iris?!: [Player Name]! YOU CAN'T EAT THAAAAAAAAAAAAAAAAAT!!! LATALE WILL END!!!
    • The first Legend questline has Zenon basically force the player character to search for all seven of Iris' stone towers, rationalizing that these towers hold great power, so of course you gotta find them all!
      Zenon: I refuse your refusal!
      Zenon: Let's stop with the lame jokes, now.
  • Game-Breaker: Super Puzzles offer 50% more of the stat you're enchanting with less durability cost, and +1000 EXP Potions increase your EXP gain by 10x the amount, making it incredible for leveling, but good luck trying to get one at a reasonable cost.
    • The S rank equipment introduced in the Infinity expansion is incredibly powerful. A level 35 weapon giving nearly 200 of a stat? (For reference, +200 to stat usually only appeared in level 100+ equipment in the past) Though, their usefulness has significantly decreased with every player starting off with special leveling equipment that is not only better, but also much easier to upgrade.
    • The Soul Breaker was considered this at the start of Season 2. They had extremely high burst area damage with their Black Soul stance, deceptively high durability with their Blue Soul stance, and had excellent damage scalings.
    • Subverted with the Wanderer, despite their extremely high damage in early game and mid game. They're more of a Crutch Character, requiring more investment to keep up in the lategame.
    • The Demigod class received plenty of flak for being practically this on release. Having an unbreakable weapon, extremely high damage scalings on all their skills than can be raised even higher, the lack of a resource gauge, and incredible mobility, with their only flaw being a hefty money requirement in the lategame.
    • The Savior class is also considered powerful due to their incredible amount of HP and defense and now having incredible damage output that they lacked as a Holy Order.
    • Many players agree that one of the most powerful classes in the game is the Popstar, thanks to how insanely fast and damaging their Evil Performance skill is, as well as being able to apply powerful buffs to help their damage output. They are also very valuable for a lot of parties due to their buffs not only affecting themselves, but people who are close enough to them. They're valuable enough that some players will willingly pay the Popstar in ely just to buff them.
    • The Blade Master is also widely agreed to be one of the most powerful classes in the game, with a monstrously high damage ceiling with attacks that hit insanely fast and hit multiple times, a very simple and straightforward skill tree, fantastic mobility, and even surprisingly high durability with its potent shield. Unsurprisingly, it's the most popular class in the game to play due to how powerful and straightforward it is.
  • Genius Bonus: The icons for the Wizard spells are the four traditional Elemental Embodiments: Sylph for Wind, Salamander for Fire, Undine for Water, and Gnome for Earth. There's nothing in the game that mentions or even hints in this.
  • Goddamned Bats: The literal Bats and all their cousins are very annoying, with flight abilities (so they can follow you everywhere) and sonar attacks that hit hard and fast.
  • High-Tier Scrappy: The Demigod class was often criticized by many players as far too powerful on release. Their weapon was unbreakable even with enchanting, they had extremely high damage scalings on all of their skills that could be raised even higher with the Growth Skill system before it was removed, had no need for any form of resource for their skills and still managed to retain good mobility on top of it. Their sole flaw was that they became very expensive to maintain in the endgame, but many considered that a problem with all classes in general (and in fact, if you're unlucky, Demigods are actually cheaper to maintain in the endgame). Their sheer power had caused quite the stir among the playerbase, creating debates on whether the other classes could even match their prowess. It isn't the case anymore as of now, as the other classes were buffed to be on the same power level as them.
  • Low-Tier Scrappy:
    • Unfortunately, the Wind Stalker is currently considered one of the worst classes in the game. This is because their niche of having increased item and ely drop rates and increased critical rates and damage, which was what made them formerly a top tier class, is more or less now shared by all of the other classes, which leaves them with their low base damage skills, and still being a Fragile Speedster, when classes like the Savior and Blade Master are now an outright Lightning Bruiser. While the Wind Stalker isn't outright bad, and is still perfectly viable to play, it basically suffers from Power Creep from the other classes.
    • The Archmage is considered to be the weakest magical class in the game. For some reason, its damage scalings are quite low, compared to the other magical classes. While a likely reason was to keep it balanced due to having two weapons that boost its damage output, it ends up falling flat when the other magical classes have the same shtick and better damage output.
  • Narm: The Blade Master's skills unleash a flurry of slashes on the enemies, but the sound effect that plays is not a slicing sound effect, but a smacking sound effect. This can make it sound like you're beating the enemies to death with two fishes. Really, any class that wields a bladed weapon and uses their skills is bound to fall into this.
  • That One Boss: All the scenario dungeon and instance bosses for newer players.
    • Degos is where the game starts to get really tough. His first phase isn't too bad as all he does is try to slash and stomp you. The second phase is an entirely different story, where you fight his body. The second phase's attacks consist of slashing you and releasing flame bombs that confuse the player. Sounds simple, right? Wrong. You have mooks constantly raining down to inflict MORE status effects, including Silence and Stun. When the fight goes on for long enough, the constant mook rain increases. Have fun trying to not get mobbed.
  • That One Level:
    • Jiendia Warehouse is greatly hated by many new players and is considered as one of the more difficult dungeons in the late game. At least 90% of its difficulty comes from its unreasonably short timer of one minute to fight your way through the entire warehouse, only refreshing the timer by killing the Unknown Hatchling that often likes to hide in the farthest corners of the map, or in a massive mob, making it incredibly difficult and extremely annoying to reach it before the timer ends. And God help you if you lag, OR if you also happened to kill the Unknown Hatchling too early. And the worst part? You have to do it as one of your Legend Skill quests, and you have to run it at least 3 times. Oh, and you can only run this dungeon 3 times too, so if you ran out of time on one run before getting all the quest objectives fulfilled? Sorry buddy, maybe tomorrow. Of course, you could lessen the difficulty by luring out the Hatchling and letting it hit you to reset the timer, but the game doesn't even hint at it. Overall, the dungeon is something of a taste of how difficult the future dungeons you're going to run are. Fortunately, with the Legend quest nerfs, you only have to do this dungeon once (twice if you're also doing it for your subclass), and never have to touch it again.
    • The Unknown Warehouse is also quite hated by many players due to its sheer difficulty, having plenty of mobs capable of killing you very quickly by mobbing you to death, preventing you from resurrecting, and being downright unfair sometimes, with Warehouse 18 being notorious for having you face two Odins and a truckload of Vidofnirs and Lunaris (Get stunned once, and you're toast.). Even the first level is considered to be insanely hard among newer players. And there are fifty-five of them. (51-55 in particular are considered to be THE single most difficult instances in the entire game, even among highly advanced endgame players) And you also have to complete the 20th one to progress in your 7th Legend quest (You face two Asura Kings that have access to a One-Hit Kill move), and eventually the 40th one to progress in your 14th Legend quest. Luckily, another recent patch changed it so that you can skip straight to the final Warehouse per floor, saving lots of time in the process.
    • The Sacred Hall is considered by many players to be one of the worst dungeons in the game, no thanks to its annoyingly durable mobs even on Easy Mode, and the entire dungeon being very, very, VERY long. If the mobs don't kill you, the sheer utter boredom will. Not to mention the 13th Legend quest is frustratingly designed to force you to run the dungeon more than once (and this is after the Legend quests were nerfed).
  • That One Sidequest: All the Selkie quests. Especially the last one, which combines That One Boss with a low rate of Randomly Drops and makes you do it 10 times. Per quest. DotNuri is a nightmare too, especially considering you need to do each stage twenty times to get each bonus. Many players find stage one near impossible.
    • A much bigger example with the two Legend questlines, which involve painfully long, boring, and difficult quests that often span out over the course of several days, although the reward is very much worth it. Fortunately, they were nerfed to be much easier to complete.
      • The 11th and 13th Legend quests are notorious for being the worst of the bunch even after the nerfs. The 11th quest has you collect seven different items for Rosia in seven of the main cities. You have two options: go broke by shelling out a hefty 230 million ely to purchase all the items, or go insane by doing a painfully long quest to get the item for no cost (other than your time and sanity...). After that, you have to run the Manastone Laboratory, in which the quests are frustratingly designed to force you to run the dungeon more than once, and this dungeon can only be run once a day. The 13th quest is no better, as it makes you run through the Sacred Hall, That One Level listed above, and forces you to run through the dungeon twice to complete the quests. Quite fittingly, these quests have the most significant rewards when completed, the 11th quest granting you your second powerful Awakening skill, and the 13th quest grants you access to arguably the single most overpowered buff in the game.
  • They Wasted a Perfectly Good Character: Many players have expressed disappointment at the lack of a job branch for the Engineer that continues to use their toolboxes, due to how shafted they become upon promotion to the Meister.

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