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YMMV / Kaizo Trap

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  • Awesome Music:
    • Paradigm, the track that plays through out the entire animation.
    • There's also a chiptune variant of "Paradigm" that plays in the credits of the "Good" ending... until the last note, that is.
  • Fridge Brilliance: Near the end of the "Long" ending, as the couple is about to escape the ruined game world, the background noise shifts into a garbled cover of "Can't Defeat Airman" by Team Nekokan, which is about a player struggling to defeat the titular boss and how they kept losing no matter how much effort they put. Here, Kai and Zo were this close into escaping the game realm only for it to crash, rendering all of Kai's efforts moot.
  • Genius Bonus: The controller buttons described in the manual are labeled G, A, T, and C; this doesn't match any game system, but the letters correspond with the nucleobases of the human DNA.
  • Nightmare Fuel: The "Long" ending, in spades. Being stuck in a game where everything is out to get you is bad enough, but trapped in a broken one that has been damaged beyond repair? The combination between Ominous Visual Glitch and Nothing Is Scarier comes at full force here.
    • The showcase of Kai's spritesheets starts out normal, until it segues into her death animation sprites, which are shown in cartoonish yet gory detail, all while the "DEAD" label starts glitching out all over the place.
    • Throughout the video, various songs play in the background, albeit heavily distorted and garbled, accompanied with healthy amounts of Drone of Dread, giving it a very uncomfortable feeling.
    • The ending nastily yanks the chain on the couple, crashing the game just as they're about to reach the only uncorrupted part of the game: their living room. This, and the subsequent two endings that follows ("Short" and "Sleep") all but implies that Kai and Zo are stuck there... forever.
  • Visual Effects of Awesome: The animation is phenomenal, especially with the boss fights at the end.

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