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YMMV / Jets'n'Guns

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  • Anticlimax Boss: One shot, or even ramming, is all it takes to splatter Xoxx's head after you destroy his backup time washing machine in the Gold Edition.
  • Awesome Music:
  • Funny Moments: Numerous.
    • In one side mission, you destroy a bunch of space spam ads.
    • Some of the ships you can fly include a World War I-era plane and a hot dog van.
    • In one level, the game alerts you that a flying mausoleum is ahead.
    • In another level, you have to fight Space Invaders-esque enemies.
  • Fridge Logic: How do you build a universe-destroying quantum cannon for peaceful purposes?
    • It may have been originally meant to be a less-powerful version, which was to be used together with an Omnigun or some similar universe-generating device, like in the matter-antimatter particle annihilation experiments, and have just enough power to destroy small freshly-created universes, but not enough to destroy the Universe.
  • It's Short, So It Sucks!: The sequel is only about a third the length of Gold with far fewer levels and only one ship with limited equipment slots for the entire campaign.
  • Sidetracked by the Gold Saucer: The Tetris-esque Tetrix minigame. The Steam release of JnG Gold even has an achievement for getting 10,000 points, a nearly impossible task due to the differences in pieces from normal Tetris.
  • That One Level: In some levels, you have to go underwater and must encase your ship in a special shell. This severely limits your weapon slots and upgrade options. When you could attach many more things to your ship just before, being forced to take such a reduction in firepower is annoying.
    • Level 3 has tons of enemies that just love to zoom and swoop around unpredictably, in a game where Collision Damage can and will kill you in seconds.
    • The space race can be this for people who rely more on firepower than finesse, since the level has no shooting at all and revolves entirely around your piloting skills.

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