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YMMV / Imperium Offtopicum

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  • Game-Breaker:
    • Taniciusfox's NPCs.
    • Multipolarity suffered a number:
      • Combat mechanics, in a plethora of ways. One example: territory capture was based on absolute numbers of armies. Because fights were always to the death, if the survivor had sufficient troops, it could completely wipe out the enemy and conquer the entire opposing country in a single turn. This happened at least six times throughout the course of the game, often critically upsetting the balance of power, yet was never addressed.
      • Another glaring oversight: the one-turn conquests mentioned above completely ignored resistance mechanics, and captured infrastructure was immediately added to the conquering nation. This had the effect of instantly boosting the economy, often ludicrously, and undercut the game's alleged emphasis on "soft power" politics when players realized invading smaller states could double their productivity with no negative consequences.
      • Spy missions, like combat, had their results determined by absolute numbers of agents. This led to countries losing their entire treasuries to theft, half a continent-spanning nation rebelling in a single turn, etc.
    • Double A.

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