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    The Movie 
  • Big-Lipped Alligator Moment:The ghost of the mansions former owner Ramon Garth appears in one scene early on and is never seen or mentioned again. The characters write it off as a prank.
  • Ensemble Dark Horse: Seth. Who is by far the most entertaining, likeable, fun-loving, badass, smart, and competent character of the entire movie. It's near unanimously agreed he'd make for a better lead than the actual Final Girl.
  • Hilarious in Hindsight: At one point while Marti and Jeff are flirting, he admits to being a weirdo, to which she responds with "us weirdos have to stick together", a line that as of The New '20s is impossible to hear without thinking about The Owl House.
  • Too Cool to Live: Seth, a hilarious, lovable badass who escapes the mansion, gets weapons, and comes back and kicks one of the killers' asses before killing him. Unfortunately, there's two killers, Seth has no idea about this, and the other gets the jump on Seth and kills him before Seth can react.
  • What Happened to the Mouse?:
    • It's mentioned in the backstory that the owner of the mansion Ramon Garth and his wife gave birth to three deformed children, two boys and a girl. The two males are presumably the killers of the film but we never find out what happened to the girl.
    • It was mentioned that there were four children, three of whom were physically deformed. It is mentioned that the eldest son and both daughters were murdered by Garth, who killed their mother and then himself. This would leave Andrew - the youngest son - the sole survivor and likely one of the killers. It’s also quite possible that the story was exaggerated by the pledge master in order to scare the pledges (indeed, he mentions five deaths and only three bodies discovered, and two are later discovered in the basement alongside Denise’s body), so it’s likely that the other son was the killer if the story was exaggerated. The girl died with the rest of the family.

    The Game 
  • Complete Monster: That Which Whispers, one of the leaders of the Hive, is the worst of the monstrous Old Ones. Fully supporting of the plans to enact the Great Union and see all of humanity becoming one with the Dark Messiah, That Which Whispers has countless people enslaved and indoctrinated into the Holy Ring to serve the will of the Dark Messiah. Unwilling to let humans escape from the grasp of the Old Ones, That Which Whispers has the souls of his own cultists and their human sacrifices condemned to the Hive's cyberspace, where they suffer for eternity under the fist of the Old Ones.
  • Esoteric Happy Ending: Almost every ending FMV except for Kamiya's/Dark Messiah ending.
  • Fridge Horror: Be chased through the underground by cultists and a monster, just to find out that you are the reason behind not only the train wreckage, but also the kidnappings that have been going on. And why? Because you are the Dark Messiah. Finding out that multiple people have been kidnapped, and finding out your a monster, must be horrible.
  • That One Disadvantage: Besides the game making you a One-Hit-Point Wonder, if you lose a companion, and choose to not recruit another one, you're doing this trope on purpose. Some companions has a few disadvantages, which can make you easier to get killed or cornered: Naomi can't do anything, besides serving as a radar (until later), Ivanoff and Kamiya can stun the monster, but lacks Naomi's radar (and the latter locks you into a bad ending), and Rene has limited stuns, and the same disadvantage as Ivanoff and Kamiya.
  • Scrappy Mechanic: The companion mechanic.
    • With a companion, you can survive a hit, but you lose said companion.
    • Keeping Naomi alive: Makes the whole game a No-Damage Run. Given her radar ability, it shouldn't be too hard, but screw up once, and you'll need to save scum.
    • Getting new companions: If you lose one, very far away from the town-hub, you'll have to navigate the gameworld without getting hit once, find the available companion of your choice, and continue.
  • Special Effect Failure: No matter who your partner is, later on, you see a ghostly vision of Naomi in a field of sunflowers. The problem is, the sunflowers are a real life photograph (rather than any in-game rendering or pre-rendered background) and they are the exact same colour as the name text. Oops.
  • Spiritual Sequel: Sort of has one in deSPIRIA, another game developed by Hell Night's developer Dennou Eizou Seisakusho. It was only released in Japan and doesn't even have a fan translation, but one youtuber has managed to release a translated playthrough.

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